huwb / volsampleLinks
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
☆644Updated 4 years ago
Alternatives and similar repositories for volsample
Users that are interested in volsample are comparing it to the libraries listed below
Sorting:
- Optimized GPU noise functions and utilities☆373Updated 11 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆263Updated 2 months ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆633Updated 7 years ago
- Procedural water shader for general use.☆316Updated 6 years ago
- A Unity port of Brunetons improved atmospheric scattering☆375Updated 3 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆366Updated 5 years ago
- ☆374Updated 11 years ago
- ☆314Updated 2 years ago
- Source code repository for the Book GPU Pro 7☆282Updated 9 years ago
- A minimal atmospheric scattering implementation for Unity☆496Updated 4 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated last year
- contains the source code accompanying the book GPU Zen.☆269Updated 8 years ago
- Pyramid Shader Analyzer☆313Updated 6 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆736Updated last year
- Light probe generation and BRDF authoring for physically based shading.☆803Updated 4 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆852Updated 4 years ago
- An open source screen space reflections implementation for Unity3D 5.☆387Updated 8 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆476Updated 6 years ago
- MSAA and Temporal AA Sample☆343Updated 4 years ago
- This is the software repository for the book GPU Pro 6.☆230Updated 10 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,005Updated 3 weeks ago
- Experimentation framework for probe-based lighting☆429Updated 2 weeks ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆510Updated 8 years ago
- Real-time BC6H compression on GPU☆364Updated 2 years ago
- A physically based screen space ambient occulsion post processing effect☆332Updated 6 years ago
- An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.☆203Updated 9 years ago
- Atmospheric Scattering for Unity☆678Updated 3 years ago
- Example programs and source code for GPU Zen 2☆157Updated 6 years ago
- Visual Studio 2013/2015/2017 syntax highlighting extension for shader languages☆223Updated 8 years ago