chenjd / Realistic-Real-Time-Grass-Rendering-With-Unity
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
☆594Updated 4 years ago
Alternatives and similar repositories for Realistic-Real-Time-Grass-Rendering-With-Unity:
Users that are interested in Realistic-Real-Time-Grass-Rendering-With-Unity are comparing it to the libraries listed below
- A powerful volumetric light plugin based on post-processing in Unity3D☆459Updated 6 years ago
- Shader demo - More than 300 examples☆323Updated last year
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆840Updated 3 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆798Updated 3 years ago
- Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +☆461Updated 6 years ago
- Ceto: Ocean system for Unity☆1,039Updated 3 years ago
- An Unity project to reproduce the sand rendering in Journey's style☆423Updated 6 years ago
- vertex normal editor for Unity☆728Updated 4 years ago
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆400Updated 3 years ago
- Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.☆789Updated 4 years ago
- Volume cloud for Unity3D☆646Updated 4 years ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆472Updated last year
- A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.☆576Updated 3 years ago
- Code samples using the animation C# jobs feature.☆507Updated 4 years ago
- Shading models for Unity’s Universal Render Pipeline.☆999Updated 2 months ago
- ☆907Updated 10 months ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆481Updated 2 years ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆317Updated 6 years ago
- ☆246Updated 5 years ago
- unity实现二维波方程交互水面与实时焦散☆432Updated 5 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,093Updated 2 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆372Updated 6 years ago
- Miscellaneous Shaders in Unity, WIP(maybe?)☆454Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆785Updated 2 years ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆616Updated last month
- 🐈 Fur shader for Unity.☆839Updated 3 years ago
- A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥☆712Updated 6 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- UniversalRP Toon Shader with ShaderGraph☆605Updated last month
- A Collection of Shader For URP(LWRP) Render Pipeline☆652Updated last year