☆319Jan 17, 2023Updated 3 years ago
Alternatives and similar repositories for StochasticScreenSpaceReflection
Users that are interested in StochasticScreenSpaceReflection are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Compute Stochastic Screen Space Reflections for unity post processing☆300Sep 27, 2024Updated last year
- ☆516Dec 12, 2023Updated 2 years ago
- ☆157Apr 6, 2018Updated 8 years ago
- A physically based screen space ambient occulsion post processing effect☆344Mar 12, 2019Updated 7 years ago
- Open source screen space reflection for Unity 5☆103Jan 17, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- An open source screen space reflections implementation for Unity3D 5.☆384Jul 20, 2017Updated 8 years ago
- Experimental implementation of contact shadows for Unity.☆296Dec 11, 2017Updated 8 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,569Jul 20, 2018Updated 7 years ago
- Temporal Reprojection Anti-Aliasing for Unity 5.0+☆1,867Apr 3, 2021Updated 5 years ago
- Atmospheric Scattering for Unity☆682Jul 15, 2022Updated 3 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆381Mar 11, 2020Updated 6 years ago
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,793Dec 3, 2019Updated 6 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆513Sep 1, 2017Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆778Aug 5, 2019Updated 6 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆269Jul 29, 2025Updated 9 months ago
- Procedural Virtual Texture with Unity Terrain☆260Mar 21, 2019Updated 7 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆316Oct 3, 2020Updated 5 years ago
- Volumetric Lights for Unity☆2,110Aug 25, 2018Updated 7 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆821Sep 20, 2022Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆750May 10, 2024Updated last year
- Cone-sphere occlusion LUT generator☆87Aug 28, 2016Updated 9 years ago
- Volumetric Fog for Unity☆805Jun 17, 2020Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Screen space multiple scattering for Unity.☆741Jul 30, 2025Updated 9 months ago
- Clearly Screen Space Reflection!☆83Mar 11, 2019Updated 7 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆939Dec 9, 2019Updated 6 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆651Mar 20, 2021Updated 5 years ago
- A Unity port of Brunetons improved atmospheric scattering☆379Jan 30, 2022Updated 4 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Nov 8, 2017Updated 8 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆473Jan 23, 2019Updated 7 years ago
- Bloom effect from Shadow of the Colossus for Unity☆80Dec 3, 2017Updated 8 years ago
- Stochastic Screen Space Reflections (SSSR)☆305Sep 5, 2022Updated 3 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- virtual texture for unity☆193Sep 9, 2019Updated 6 years ago
- An implmentation of the Alchemy Ambient Obscurance for Unity 3D. Alchemy AO is a variant of the SSAO technique by M. McGuire.☆11May 24, 2019Updated 6 years ago
- A class-leading water system implemented in Unity☆3,823Mar 17, 2026Updated last month
- A realtime volumetric cloud rendering solution for Unity3D.☆374Jan 8, 2017Updated 9 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆563Dec 25, 2020Updated 5 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆241Jun 28, 2017Updated 8 years ago
- Skybox shader with volumetric clouds☆467Jul 25, 2017Updated 8 years ago