stuffmattdoes / Unity-Volumetric-Explosions
Volumetric explosion shader in Unity
☆31Updated 7 years ago
Alternatives and similar repositories for Unity-Volumetric-Explosions:
Users that are interested in Unity-Volumetric-Explosions are comparing it to the libraries listed below
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 5 years ago
- Texture map generation tool made in Unity☆24Updated 9 years ago
- Simple Quadratic/Cubic curve implementations in Unity.☆19Updated 6 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- A useful set of scripts for working with rigidbody objects in Unity3d☆16Updated 11 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- use some unity graphic API to display outline post processing.☆27Updated 7 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.☆27Updated 5 years ago
- Volume rendering by object space raymarching for Unity☆12Updated 6 years ago
- Draw beautiful 3D texts with one line of code.☆48Updated 7 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated last year
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- ☆62Updated 5 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 4 years ago
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Updated 6 years ago
- Ambient lighting probe sampling☆43Updated 4 years ago