stuffmattdoes / Unity-Volumetric-ExplosionsLinks
Volumetric explosion shader in Unity
☆31Updated 8 years ago
Alternatives and similar repositories for Unity-Volumetric-Explosions
Users that are interested in Unity-Volumetric-Explosions are comparing it to the libraries listed below
Sorting:
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Extending a Unity3d Inspector window to show int tags☆33Updated 7 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated 2 years ago
- Visual inspector editor for Unity☆50Updated 7 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 3 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- ☆62Updated 6 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Minimalist simplex library☆47Updated 3 years ago
- Ambient lighting probe sampling☆45Updated 5 years ago
- Draw 2D meta-ball with fragment shader.☆34Updated 6 years ago
- A simple example of how to create a Unity terrain from code using procedural noise.☆48Updated 4 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- Simple Quadratic/Cubic curve implementations in Unity.☆19Updated 7 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 7 years ago
- RadialBlur post image effect for Unity3D☆31Updated 9 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- An Ivy Generator for Unity5.x☆17Updated 9 years ago
- A first pass at a flowfield☆28Updated 7 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- Update built-in ParticleSystem with ComputeShader☆26Updated 7 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆35Updated 3 years ago
- Custom Editor script for Unity 5 LineRenderer component☆18Updated 7 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago