Screen space multiple scattering for Unity.
☆743Jul 30, 2025Updated 6 months ago
Alternatives and similar repositories for SSMS
Users that are interested in SSMS are comparing it to the libraries listed below
Sorting:
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆771Aug 5, 2019Updated 6 years ago
- Volumetric Fog for Unity☆805Jun 17, 2020Updated 5 years ago
- Volumetric Lights for Unity☆2,102Aug 25, 2018Updated 7 years ago
- Bloom effect from Shadow of the Colossus for Unity☆80Dec 3, 2017Updated 8 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆561Dec 25, 2020Updated 5 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,565Jul 20, 2018Updated 7 years ago
- Next gen iteration of the unity community ocean shader☆1,069May 19, 2020Updated 5 years ago
- Atmospheric Scattering for Unity☆682Jul 15, 2022Updated 3 years ago
- Unity 5.3 Vertex Painter☆923Jul 10, 2020Updated 5 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆374Jan 8, 2017Updated 9 years ago
- Simple Light Probe Placer☆140Jan 8, 2019Updated 7 years ago
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,787Dec 3, 2019Updated 6 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆512Sep 1, 2017Updated 8 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆317Oct 3, 2020Updated 5 years ago
- A light shafts (volumetric shadows) effect for Unity.☆1,333Apr 6, 2017Updated 8 years ago
- paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time☆806Jun 23, 2022Updated 3 years ago
- Raymarching Shader Generator in Unity☆1,402Jul 30, 2022Updated 3 years ago
- Test of a frosted glass material in Unity.☆899Jun 10, 2024Updated last year
- ☆1,680Oct 8, 2020Updated 5 years ago
- A container for all sorts of handy shaders.☆547Jul 18, 2017Updated 8 years ago
- Global fog effect for Unity☆976Jul 2, 2015Updated 10 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Mar 12, 2019Updated 6 years ago
- A highly customizable implementation of Subpixel Morphological Antialiasing for Unity☆429Feb 14, 2019Updated 7 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆817Sep 20, 2022Updated 3 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆537Feb 12, 2024Updated 2 years ago
- A class-leading water system implemented in Unity☆3,787Feb 1, 2026Updated 3 weeks ago
- Temporal Reprojection Anti-Aliasing for Unity 5.0+☆1,869Apr 3, 2021Updated 4 years ago
- Experimental implementation of contact shadows for Unity.☆293Dec 11, 2017Updated 8 years ago
- ☆316Jan 17, 2023Updated 3 years ago
- Volume cloud for Unity3D☆671Jul 29, 2020Updated 5 years ago
- Basic skybox extensions for Unity☆398Apr 16, 2017Updated 8 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆380Mar 11, 2020Updated 5 years ago
- Animating grass shader for Unity☆520Mar 31, 2016Updated 9 years ago
- Full source-code for Amplify Motion plugin for Unity☆255Feb 4, 2026Updated 3 weeks ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆345Jul 17, 2021Updated 4 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆84May 22, 2020Updated 5 years ago
- A simple mesh decal component for Unity☆238Dec 5, 2020Updated 5 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,011Nov 28, 2024Updated last year
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆755Oct 1, 2020Updated 5 years ago