jaagupku / volumetric-cloudsLinks
Volumetric clouds in Unity
☆205Updated 2 years ago
Alternatives and similar repositories for volumetric-clouds
Users that are interested in volumetric-clouds are comparing it to the libraries listed below
Sorting:
- A volumetric fog implementation in Unity.☆289Updated 4 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆296Updated 8 months ago
- A simple mesh decal component for Unity☆231Updated 4 years ago
- 🔮 An example of iridescence shader in URP.☆151Updated 4 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆187Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆149Updated 6 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆179Updated last year
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆214Updated last month
- 2D fluid simulation in Unity☆266Updated 3 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆285Updated 10 months ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆324Updated 3 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆243Updated 3 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 2 years ago
- A physically based screen space ambient occulsion post processing effect☆323Updated 6 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆194Updated 5 years ago
- Brunetons ocean in Unity☆130Updated 3 years ago
- ☆238Updated last year
- Unity material and shader for applying clipped, dithered transparency☆314Updated 4 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆138Updated 3 years ago
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- Baking run-time shaders into textures in Unity☆112Updated 5 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆216Updated 9 months ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆273Updated 3 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆236Updated 4 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago