jaagupku / volumetric-cloudsLinks
Volumetric clouds in Unity
☆206Updated 2 years ago
Alternatives and similar repositories for volumetric-clouds
Users that are interested in volumetric-clouds are comparing it to the libraries listed below
Sorting:
- A volumetric fog implementation in Unity.☆290Updated 5 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆299Updated 9 months ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- 2D fluid simulation in Unity☆270Updated 3 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆287Updated 11 months ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆186Updated 6 years ago
- A simple mesh decal component for Unity☆232Updated 4 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆315Updated 4 years ago
- ☆241Updated 2 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- 3D fluid simulation on the in Unity☆295Updated 3 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆180Updated last year
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆235Updated 4 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆151Updated 6 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆330Updated 3 years ago
- 🔮 An example of iridescence shader in URP.☆151Updated 5 years ago
- Unity material and shader for applying clipped, dithered transparency☆314Updated 4 years ago
- Brunetons ocean in Unity☆130Updated 3 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 2 years ago
- ☆166Updated 8 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆173Updated 6 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆215Updated 2 months ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆254Updated 4 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆168Updated 3 months ago
- Baking run-time shaders into textures in Unity☆113Updated 5 years ago