CustomPhase / CP_SSSSS
Naive screen-space subsurface scattering solution for Unity 5.
☆171Updated 5 years ago
Alternatives and similar repositories for CP_SSSSS:
Users that are interested in CP_SSSSS are comparing it to the libraries listed below
- A hair shader for Unity 5 originally built for the sine.space virtual world☆137Updated 4 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 6 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆107Updated 2 years ago
- 🔮 An example of iridescence shader in URP.☆145Updated 4 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆133Updated 2 years ago
- Sub Surface Scattering Approximation Shader for Unity 3D☆89Updated 9 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆172Updated 8 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 7 years ago
- Experimental implementation of contact shadows for Unity.☆282Updated 7 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆172Updated last year
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆243Updated 7 years ago
- Order-independent Transparent in Unity☆260Updated 4 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 7 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆135Updated 7 years ago
- Volumetric clouds in Unity☆203Updated last year
- A simple example of MRT (multi render targets) with Unity☆86Updated 7 years ago
- 🧱 An example of geometry shader in URP.☆106Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆289Updated 4 months ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆95Updated 4 years ago
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆203Updated 4 years ago
- A physically based screen space ambient occulsion post processing effect☆317Updated 5 years ago
- ☆164Updated 8 years ago
- A unity shader solution to generate footprint on thick snow surfaces.☆224Updated 3 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆197Updated 7 months ago
- Unity tool to pack texture channels into a single texture.☆168Updated 3 years ago