dariomanesku / cmftLinks
Cross-platform open-source command-line cubemap filtering tool.
☆851Updated 4 years ago
Alternatives and similar repositories for cmft
Users that are interested in cmft are comparing it to the libraries listed below
Sorting:
- cmftStudio - GUI counterpart for:☆1,304Updated 4 years ago
- Light probe generation and BRDF authoring for physically based shading.☆801Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,492Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆736Updated last year
- A Vulkan implementation of real-time PBR renderer☆397Updated 8 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated 11 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆934Updated 4 months ago
- optimized screen-space ambient occlusion, cache-aware hbao☆369Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆877Updated 2 months ago
- Advanced DXTc texture compression and transcoding library☆883Updated 4 months ago
- Atlas Generation Tool☆483Updated 4 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆999Updated 2 years ago
- GPU-based Forward+ renderer☆538Updated 5 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,057Updated last year
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆687Updated 8 years ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆602Updated 4 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆650Updated 3 weeks ago
- Pyramid Shader Analyzer☆313Updated 6 years ago
- OpenGL sample for shader-based occlusion culling☆551Updated last year
- Header only C++ Tiny glTF loader.☆258Updated 5 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆361Updated 6 years ago
- Source code for OpenGL Insights☆666Updated 3 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆626Updated last year
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,368Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,470Updated 3 years ago
- ISPC Texture Compressor☆462Updated last year
- Physical based rendering with Vulkan using glTF 2.0 models☆1,106Updated last month
- Tiny OpenEXR image loader/saver library☆775Updated 3 months ago
- ambient occlusion baking tool☆247Updated 6 years ago
- Experimentation framework for probe-based lighting☆429Updated 3 months ago