wdas / brdfLinks
BRDF Explorer
☆2,169Updated 2 years ago
Alternatives and similar repositories for brdf
Users that are interested in brdf are comparing it to the libraries listed below
Sorting:
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,136Updated 2 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,963Updated last year
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,008Updated 4 years ago
- Real-Time Rendering Framework☆2,895Updated 5 months ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,014Updated last year
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,100Updated 2 months ago
- Nori: an educational ray tracer☆875Updated last year
- Mitsuba renderer main repository☆1,080Updated last year
- Animation Compression Library☆1,439Updated last week
- cmftStudio - GUI counterpart for:☆1,292Updated 4 years ago
- Graphic Engine & Game Engine lists☆2,119Updated this week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,444Updated 3 years ago
- Light probe generation and BRDF authoring for physically based shading.☆800Updated 3 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,815Updated 2 years ago
- Embree ray tracing kernels repository.☆2,513Updated this week
- ☆850Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆719Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,458Updated 3 years ago
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,076Updated 7 years ago
- Source code for the version of pbrt described in the second edition of "Physically Based Rendering"☆992Updated 6 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,769Updated 5 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆966Updated 2 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,524Updated 3 weeks ago
- Header only C++11 tiny glTF 2.0 library☆2,224Updated last month
- Mesh parameterization / UV unwrapping library☆2,267Updated last year
- Getting Started with RTX Ray Tracing☆669Updated 5 years ago
- High performance physically based renderer in C++11☆1,797Updated 3 years ago
- Lightweight open source FBX importer☆1,227Updated 5 months ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,063Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆897Updated 3 weeks ago