dariomanesku / cmftStudioLinks
cmftStudio - GUI counterpart for:
☆1,321Updated 5 years ago
Alternatives and similar repositories for cmftStudio
Users that are interested in cmftStudio are comparing it to the libraries listed below
Sorting:
- Cross-platform open-source command-line cubemap filtering tool.☆857Updated 5 years ago
- Light probe generation and BRDF authoring for physically based shading.☆812Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Updated 2 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,488Updated 4 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,777Updated 5 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,396Updated last year
- Lightweight open source FBX importer☆1,290Updated 5 months ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,833Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆978Updated 8 months ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,078Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆904Updated 6 months ago
- BRDF Explorer☆2,242Updated 2 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,151Updated 5 months ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,026Updated 3 months ago
- OpenGL sample for shader-based occlusion culling☆560Updated 2 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated last year
- Texture processing tools with support for Direct3D 10 and 11 formats.☆607Updated 5 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆823Updated 3 years ago
- KTX (Khronos Texture) Library and Tools☆1,153Updated this week
- Source code for OpenGL Insights☆670Updated 3 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆691Updated 8 years ago
- Tiny OpenEXR image loader/saver library☆802Updated 3 weeks ago
- Open source c++ skeletal animation library and toolset☆2,766Updated 3 weeks ago
- DirectX shader bytecode cross compiler☆900Updated last year
- A Vulkan implementation of real-time PBR renderer☆396Updated 8 years ago
- Header only C++11 tiny glTF 2.0 library☆2,386Updated 2 months ago
- Lighthouse 2 framework for real-time ray tracing☆866Updated last year
- GPU Texture Generator☆781Updated 5 years ago
- OpenGL Image (GLI)☆585Updated last year