cmftStudio - GUI counterpart for:
☆1,342Dec 10, 2020Updated 5 years ago
Alternatives and similar repositories for cmftStudio
Users that are interested in cmftStudio are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Cross-platform open-source command-line cubemap filtering tool.☆865Jan 6, 2021Updated 5 years ago
- Light probe generation and BRDF authoring for physically based shading.☆821Aug 18, 2021Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,529Mar 24, 2023Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆755May 10, 2024Updated 2 years ago
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆17,071Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Experimentation framework for probe-based lighting☆438Oct 8, 2025Updated 7 months ago
- BRDF Explorer☆2,251Apr 21, 2023Updated 3 years ago
- MIT Licensed 3D Engine☆301Jun 20, 2016Updated 9 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,021May 25, 2025Updated last year
- 3D C++ Game Engine - yet another open source game engine☆3,812May 18, 2026Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 5 months ago
- Mesh parameterization / UV unwrapping library☆2,490Jun 16, 2024Updated last year
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,547Jul 3, 2025Updated 10 months ago
- Mesh optimization library that makes meshes smaller and faster to render☆7,674Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.☆2,392Updated this week
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,073Sep 3, 2023Updated 2 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆680Sep 2, 2025Updated 8 months ago
- 3D engine with modern graphics☆7,047Updated this week
- UVAtlas isochart texture atlas☆922Apr 22, 2026Updated last month
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,915Feb 21, 2024Updated 2 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,782May 14, 2020Updated 6 years ago
- High performance physically based renderer in C++11☆1,823Mar 10, 2022Updated 4 years ago
- RenderDoc is a stand-alone graphics debugging tool.☆10,722Updated this week
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- MSAA and Temporal AA Sample☆346Mar 20, 2021Updated 5 years ago
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,910May 16, 2026Updated last week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,506Oct 30, 2021Updated 4 years ago
- Open source c++ skeletal animation library and toolset☆2,834Updated this week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,835Jan 13, 2023Updated 3 years ago
- A Vulkan implementation of real-time PBR renderer☆394Mar 30, 2017Updated 9 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆652Mar 20, 2021Updated 5 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆691Nov 11, 2024Updated last year
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆409Jan 3, 2023Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,743Updated this week
- GPU Texture Generator☆785Jun 27, 2020Updated 5 years ago
- Embree ray tracing kernels repository.☆2,696May 8, 2026Updated 2 weeks ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,045Oct 5, 2025Updated 7 months ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,565Updated this week
- Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2☆20,083Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆4,305Updated this week