cmftStudio - GUI counterpart for:
☆1,345Dec 10, 2020Updated 5 years ago
Alternatives and similar repositories for cmftStudio
Users that are interested in cmftStudio are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Cross-platform open-source command-line cubemap filtering tool.☆867Jan 6, 2021Updated 5 years ago
- Light probe generation and BRDF authoring for physically based shading.☆828Aug 18, 2021Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,535Mar 24, 2023Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆756May 10, 2024Updated 2 years ago
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆17,255Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Experimentation framework for probe-based lighting☆441Oct 8, 2025Updated 8 months ago
- BRDF Explorer☆2,257Apr 21, 2023Updated 3 years ago
- MIT Licensed 3D Engine☆302Jun 20, 2016Updated 10 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,031Jun 7, 2026Updated 3 weeks ago
- 3D C++ Game Engine - yet another open source game engine☆3,831Jun 28, 2026Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 6 months ago
- Mesh parameterization / UV unwrapping library☆2,515Jun 16, 2024Updated 2 years ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,587Jul 3, 2025Updated last year
- Mesh optimization library that makes meshes smaller and faster to render☆7,854Updated this week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.☆2,412Jun 26, 2026Updated last week
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,070Sep 3, 2023Updated 2 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆685Sep 2, 2025Updated 10 months ago
- 3D engine with modern graphics☆7,131Updated this week
- UVAtlas isochart texture atlas☆925Apr 22, 2026Updated 2 months ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,918Feb 21, 2024Updated 2 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,785May 14, 2020Updated 6 years ago
- High performance physically based renderer in C++11☆1,828Mar 10, 2022Updated 4 years ago
- RenderDoc is a stand-alone graphics debugging tool.☆10,849Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- MSAA and Temporal AA Sample☆348Mar 20, 2021Updated 5 years ago
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,953Updated this week
- Open source c++ skeletal animation library and toolset☆2,869May 21, 2026Updated last month
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,513Oct 30, 2021Updated 4 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,839Jan 13, 2023Updated 3 years ago
- A Vulkan implementation of real-time PBR renderer☆394Mar 30, 2017Updated 9 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆655Mar 20, 2021Updated 5 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆696Nov 11, 2024Updated last year
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆409Jan 3, 2023Updated 3 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,782Updated this week
- GPU Texture Generator☆784Jun 27, 2020Updated 6 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,057Oct 5, 2025Updated 9 months ago
- Embree ray tracing kernels repository.☆2,717Updated this week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,599Updated this week
- Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2☆20,234Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆4,352Updated this week