dariomanesku / cmftStudio
cmftStudio - GUI counterpart for:
☆1,283Updated 4 years ago
Alternatives and similar repositories for cmftStudio:
Users that are interested in cmftStudio are comparing it to the libraries listed below
- Cross-platform open-source command-line cubemap filtering tool.☆843Updated 4 years ago
- Light probe generation and BRDF authoring for physically based shading.☆795Updated 3 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,474Updated 2 years ago
- Lightweight open source FBX importer☆1,213Updated 4 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,435Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆716Updated 11 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,039Updated 3 weeks ago
- Open source c++ skeletal animation library and toolset☆2,566Updated this week
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,754Updated 4 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,337Updated 10 months ago
- DirectX shader bytecode cross compiler☆886Updated 9 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆825Updated 3 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆874Updated 11 months ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆806Updated 2 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,809Updated 2 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆682Updated 8 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆562Updated 6 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,947Updated last year
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,020Updated 9 months ago
- KTX (Khronos Texture) Library and Tools☆967Updated 2 weeks ago
- BRDF Explorer☆2,159Updated 2 years ago
- Header only C++11 tiny glTF 2.0 library☆2,189Updated this week
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆961Updated last year
- Graphic Engine & Game Engine lists☆2,087Updated this week
- My personal Vulkan renderer☆1,682Updated this week
- GPU Texture Generator☆768Updated 4 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆637Updated 7 months ago
- Source code for OpenGL Insights☆661Updated 2 years ago
- Atlas Generation Tool☆473Updated 3 years ago