dariomanesku / cmftStudio
cmftStudio - GUI counterpart for:
☆1,281Updated 4 years ago
Alternatives and similar repositories for cmftStudio:
Users that are interested in cmftStudio are comparing it to the libraries listed below
- Cross-platform open-source command-line cubemap filtering tool.☆841Updated 4 years ago
- Light probe generation and BRDF authoring for physically based shading.☆792Updated 3 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,474Updated 2 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,430Updated 3 years ago
- Lightweight open source FBX importer☆1,206Updated 3 months ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,752Updated 4 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,335Updated 9 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,033Updated 2 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆870Updated 11 months ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆680Updated 8 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆714Updated 11 months ago
- GPU Texture Generator☆768Updated 4 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,937Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆824Updated 2 months ago
- Header only C++11 tiny glTF 2.0 library☆2,167Updated 2 months ago
- Open source c++ skeletal animation library and toolset☆2,553Updated 2 months ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,807Updated 2 years ago
- KTX (Khronos Texture) Library and Tools☆954Updated this week
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆956Updated last year
- BRDF Explorer☆2,156Updated last year
- My personal Vulkan renderer☆1,675Updated this week
- Single-file glTF 2.0 loader and writer written in C99☆1,568Updated last month
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,018Updated 9 months ago
- Lighthouse 2 framework for real-time ray tracing☆854Updated 11 months ago
- DirectX shader bytecode cross compiler☆881Updated 9 months ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur