dariomanesku / cmftStudioLinks
cmftStudio - GUI counterpart for:
☆1,292Updated 4 years ago
Alternatives and similar repositories for cmftStudio
Users that are interested in cmftStudio are comparing it to the libraries listed below
Sorting:
- Cross-platform open-source command-line cubemap filtering tool.☆846Updated 4 years ago
- Light probe generation and BRDF authoring for physically based shading.☆800Updated 3 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,477Updated 2 years ago
- Lightweight open source FBX importer☆1,227Updated 5 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,444Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆719Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆897Updated 3 weeks ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,345Updated last year
- Physical based rendering with Vulkan using glTF 2.0 models☆1,061Updated last week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,963Updated last year
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,756Updated 5 years ago
- Open source c++ skeletal animation library and toolset☆2,615Updated 2 weeks ago
- BRDF Explorer☆2,169Updated 2 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆836Updated 4 months ago
- Lighthouse 2 framework for real-time ray tracing☆856Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,815Updated 2 years ago
- Header only C++11 tiny glTF 2.0 library☆2,224Updated last month
- Mesh parameterization / UV unwrapping library☆2,267Updated last year
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆966Updated 2 years ago
- Single-file glTF 2.0 loader and writer written in C99☆1,605Updated 3 weeks ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,028Updated 11 months ago
- GPU Texture Generator☆770Updated 4 years ago
- My personal Vulkan renderer☆1,701Updated last week
- A Vulkan renderer written from scratch on stream☆1,516Updated 3 weeks ago
- KTX (Khronos Texture) Library and Tools☆989Updated this week
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆683Updated 8 years ago
- Animation Compression Library☆1,439Updated last week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,458Updated 3 years ago
- Immediate mode rendering and 3d gizmos.☆1,242Updated last month