knarkowicz / GPURealTimeBC6HLinks
Real-time BC6H compression on GPU
☆365Updated 2 years ago
Alternatives and similar repositories for GPURealTimeBC6H
Users that are interested in GPURealTimeBC6H are comparing it to the libraries listed below
Sorting:
- MSAA and Temporal AA Sample☆344Updated 4 years ago
- ☆374Updated 11 years ago
- Adaptive Screen Space Ambient Occlusion☆253Updated 2 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆370Updated 5 years ago
- ISPC Texture Compressor☆469Updated last year
- Chop 3D objects to meshlets☆446Updated 3 years ago
- Experimentation framework for probe-based lighting☆431Updated 2 months ago
- optimized screen-space ambient occlusion, cache-aware hbao☆374Updated last year
- GPU texture/buffer performance tester☆661Updated 5 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆409Updated 5 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆667Updated last year
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆659Updated 3 months ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆742Updated last year
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- A state-of-the-art software occlusion culling system☆298Updated 4 years ago
- SH for HLSL 2021☆238Updated 9 months ago
- A common standard for tangent space used in baking tools to produce normal maps.☆313Updated last year
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆206Updated 6 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Updated 7 years ago
- AMD GPU particles sample based on DirectX 11☆117Updated 9 years ago
- HBAO+☆226Updated 4 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 7 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆416Updated 2 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆182Updated 2 years ago
- Single Pass Downsampler (SPD)☆199Updated 3 years ago
- SPIR-V extension for Visual Studio☆93Updated last year
- KickstartRT SDK☆202Updated 3 years ago