knarkowicz / GPURealTimeBC6HView external linksLinks
Real-time BC6H compression on GPU
☆367Jul 26, 2023Updated 2 years ago
Alternatives and similar repositories for GPURealTimeBC6H
Users that are interested in GPURealTimeBC6H are comparing it to the libraries listed below
Sorting:
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 4 months ago
- ISPC Texture Compressor☆469Sep 23, 2024Updated last year
- Pyramid Shader Analyzer☆316Mar 20, 2019Updated 6 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆181Jan 28, 2026Updated 2 weeks ago
- MSAA and Temporal AA Sample☆344Mar 20, 2021Updated 4 years ago
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆978May 25, 2025Updated 8 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆675Nov 11, 2024Updated last year
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆665Sep 2, 2025Updated 5 months ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98May 21, 2017Updated 8 years ago
- GPU texture/buffer performance tester☆674Nov 19, 2020Updated 5 years ago
- State of the art RDO BC1-7 GPU texture encoders☆233Jan 28, 2026Updated 2 weeks ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆154Apr 24, 2023Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- A High Quality SIMD BC1 Encoder☆131Nov 9, 2022Updated 3 years ago
- Betsy GPU compressor☆376Nov 10, 2022Updated 3 years ago
- ☆375Jun 6, 2014Updated 11 years ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆239Jul 4, 2022Updated 3 years ago
- SH for HLSL 2021☆240Mar 1, 2025Updated 11 months ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,396Jun 19, 2024Updated last year
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆264Aug 27, 2021Updated 4 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆348Sep 26, 2024Updated last year
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.☆136Sep 4, 2017Updated 8 years ago
- Chop 3D objects to meshlets☆450Nov 29, 2022Updated 3 years ago
- AMD Triangle Order Optimization Tool.☆223Apr 29, 2020Updated 5 years ago
- Simple image viewer based on DirectXTex☆43Dec 12, 2017Updated 8 years ago
- A simple command-line utility for inspecting texture file header data☆14Jun 16, 2016Updated 9 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆105Nov 11, 2018Updated 7 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆650Mar 20, 2021Updated 4 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆370Jun 18, 2020Updated 5 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆343Jan 10, 2019Updated 7 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆88Jan 29, 2024Updated 2 years ago
- A cool-headed display transform☆425Feb 22, 2023Updated 2 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆410Jan 3, 2023Updated 3 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Sep 27, 2018Updated 7 years ago