nem0 / OpenFBXLinks
Lightweight open source FBX importer
☆1,290Updated 5 months ago
Alternatives and similar repositories for OpenFBX
Users that are interested in OpenFBX are comparing it to the libraries listed below
Sorting:
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Updated 2 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,488Updated 4 years ago
- Immediate mode rendering and 3d gizmos.☆1,280Updated 4 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,151Updated 5 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,522Updated 3 years ago
- Single-file glTF 2.0 loader and writer written in C99☆1,807Updated 4 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆978Updated 8 months ago
- Open source c++ skeletal animation library and toolset☆2,766Updated 3 weeks ago
- Single source file FBX loader☆1,226Updated 3 weeks ago
- A modern cross-platform low-level graphics API☆713Updated this week
- A Vulkan renderer written from scratch on stream☆1,650Updated 2 weeks ago
- cmftStudio - GUI counterpart for:☆1,321Updated 5 years ago
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,559Updated this week
- My personal Vulkan renderer☆1,832Updated last week
- Header only C++11 tiny glTF 2.0 library☆2,386Updated 2 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,073Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆902Updated 6 months ago
- Software rendering engine with PBR. Built from scratch on C++.☆736Updated 5 years ago
- OpenGL sample for shader-based occlusion culling☆560Updated 2 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,116Updated 4 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆664Updated 4 months ago
- GPU-based Forward+ renderer☆552Updated 6 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆818Updated this week
- Atlas Generation Tool☆489Updated 4 years ago
- Meta loader for Vulkan API☆1,728Updated last week
- Sample projects demonstrating the usage of Diligent Engine☆382Updated last week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745Updated last year
- Animation Compression Library☆1,507Updated 2 months ago
- Light probe generation and BRDF authoring for physically based shading.☆812Updated 4 years ago
- Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14☆799Updated last week