nem0 / OpenFBX
Lightweight open source FBX importer
☆1,193Updated last month
Alternatives and similar repositories for OpenFBX:
Users that are interested in OpenFBX are comparing it to the libraries listed below
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,459Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,271Updated 2 years ago
- Immediate mode rendering and 3d gizmos.☆1,221Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,414Updated 3 years ago
- Single-file glTF 2.0 loader and writer written in C99☆1,533Updated last week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,014Updated 3 weeks ago
- cmftStudio - GUI counterpart for:☆1,273Updated 4 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆841Updated 9 months ago
- Open source c++ skeletal animation library and toolset☆2,514Updated 2 weeks ago
- A modern cross-platform low-level graphics API☆652Updated this week
- Single source file FBX loader☆930Updated last month
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,401Updated last week
- Header only C++11 tiny glTF 2.0 library☆2,110Updated 3 weeks ago
- OpenGL sample for shader-based occlusion culling☆541Updated last year
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆631Updated 4 months ago
- A Vulkan renderer written from scratch on stream☆1,425Updated this week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆963Updated 11 months ago
- My personal Vulkan renderer☆1,647Updated this week
- Light probe generation and BRDF authoring for physically based shading.☆787Updated 3 years ago
- GPU-based Forward+ renderer☆507Updated 5 years ago
- Sample projects demonstrating the usage of Diligent Engine☆351Updated this week
- NanoRT, single header only modern ray tracing kernel.☆1,091Updated 3 months ago
- Yet Another Vulkan Engine☆476Updated this week
- Animation Compression Library☆1,400Updated 3 weeks ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆797Updated 2 weeks ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆830Updated 3 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆834Updated 4 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆627Updated 2 weeks ago
- C++ Library for reading and writing FBX files☆291Updated 4 years ago
- ☆889Updated 2 weeks ago