nem0 / OpenFBXLinks
Lightweight open source FBX importer
☆1,227Updated 5 months ago
Alternatives and similar repositories for OpenFBX
Users that are interested in OpenFBX are comparing it to the libraries listed below
Sorting:
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,444Updated 3 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,477Updated 2 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,458Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆897Updated 3 weeks ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,061Updated last week
- A Vulkan renderer written from scratch on stream☆1,516Updated 3 weeks ago
- Single-file glTF 2.0 loader and writer written in C99☆1,605Updated 3 weeks ago
- Immediate mode rendering and 3d gizmos.☆1,242Updated last month
- Open source c++ skeletal animation library and toolset☆2,615Updated 2 weeks ago
- Single source file FBX loader☆1,081Updated this week
- My personal Vulkan renderer☆1,701Updated last week
- cmftStudio - GUI counterpart for:☆1,292Updated 4 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,014Updated last year
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,467Updated this week
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆642Updated 8 months ago
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆719Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,815Updated 2 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆778Updated 4 months ago
- A modern cross-platform low-level graphics API☆674Updated last week
- Light probe generation and BRDF authoring for physically based shading.☆800Updated 3 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆640Updated 4 months ago
- Software rendering engine with PBR. Built from scratch on C++.☆673Updated 4 years ago
- ☆1,257Updated this week
- Cross-platform game engine with Vulkan backend☆1,037Updated 9 months ago
- GPU-based Forward+ renderer☆526Updated 5 years ago
- Header only C++11 tiny glTF 2.0 library☆2,224Updated last month
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆768Updated last month
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆671Updated this week
- Meta loader for Vulkan API☆1,535Updated last week