Lightweight open source FBX importer
☆1,298Feb 22, 2026Updated last week
Alternatives and similar repositories for OpenFBX
Users that are interested in OpenFBX are comparing it to the libraries listed below
Sorting:
- Single source file FBX loader☆1,242Feb 10, 2026Updated 2 weeks ago
- Open source c++ skeletal animation library and toolset☆2,786Jan 10, 2026Updated last month
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Mar 24, 2023Updated 2 years ago
- C++ Library for reading and writing FBX files☆303Jul 30, 2020Updated 5 years ago
- 3D C++ Game Engine - yet another open source game engine☆3,780Updated this week
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,796Dec 27, 2025Updated 2 months ago
- Single-file glTF 2.0 loader and writer written in C99☆1,832Feb 2, 2026Updated last month
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆474Jun 17, 2018Updated 7 years ago
- Immediate mode rendering and 3d gizmos.☆1,284Sep 14, 2025Updated 5 months ago
- 3D engine with modern graphics☆6,896Updated this week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,485Oct 30, 2021Updated 4 years ago
- Header only C++11 tiny glTF 2.0 library☆2,404Feb 5, 2026Updated 3 weeks ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆979May 25, 2025Updated 9 months ago
- Mesh optimization library that makes meshes smaller and faster to render☆7,307Updated this week
- Animation Compression Library☆1,534Nov 26, 2025Updated 3 months ago
- Mesh parameterization / UV unwrapping library☆2,441Jun 16, 2024Updated last year
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,564Updated this week
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆2,926Updated this week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆674Nov 11, 2024Updated last year
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,534Updated this week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,538May 29, 2022Updated 3 years ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆704Jul 6, 2025Updated 7 months ago
- Clustered shading implementation with bgfx☆467Jun 25, 2022Updated 3 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,907Feb 21, 2024Updated 2 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 6 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Jul 15, 2017Updated 8 years ago
- ☆477Oct 13, 2022Updated 3 years ago
- My personal Vulkan renderer☆1,838Feb 22, 2026Updated last week
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,469Jul 3, 2025Updated 7 months ago
- NanoRT, single header only modern ray tracing kernel.☆1,115Oct 1, 2025Updated 5 months ago
- Fast C OBJ parser☆737Jun 8, 2025Updated 8 months ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆538Aug 19, 2025Updated 6 months ago
- Single header C++ Libraries for Thread Scheduling, Rendering, and so on...☆475Oct 16, 2023Updated 2 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,072Mar 13, 2024Updated last year
- A modern cross-platform low-level graphics library and rendering framework☆4,200Updated this week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,156Aug 17, 2025Updated 6 months ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Dec 8, 2025Updated 2 months ago
- A Vulkan renderer written from scratch on stream☆1,666Updated this week