kayru / Probulator
Experimentation framework for probe-based lighting
☆423Updated 9 months ago
Alternatives and similar repositories for Probulator:
Users that are interested in Probulator are comparing it to the libraries listed below
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆707Updated 9 months ago
- MSAA and Temporal AA Sample☆334Updated 3 years ago
- Adaptive Screen Space Ambient Occlusion☆246Updated 2 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆358Updated last year
- Real-time BC6H compression on GPU☆338Updated last year
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆353Updated 4 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆569Updated 3 months ago
- Chop 3D objects to meshlets☆426Updated 2 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆399Updated 5 years ago
- A Vulkan implementation of real-time PBR renderer☆393Updated 7 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆386Updated last year
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆428Updated 5 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆231Updated 7 years ago
- ☆363Updated 10 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆254Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆840Updated 9 months ago
- Source code repository for the Book GPU Pro 7☆280Updated 8 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆630Updated 4 months ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆402Updated 2 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆327Updated last year
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆182Updated 6 years ago
- This is the software repository for the book GPU Pro 6.☆230Updated 9 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆266Updated 6 months ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆245Updated 5 years ago
- ☆382Updated 4 months ago
- contains the source code accompanying the book GPU Zen.☆263Updated 7 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆196Updated 5 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆625Updated 2 weeks ago
- Point Based Global Illumination☆192Updated 8 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago