kayru / Probulator
Experimentation framework for probe-based lighting
☆425Updated last year
Alternatives and similar repositories for Probulator
Users that are interested in Probulator are comparing it to the libraries listed below
Sorting:
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆716Updated last year
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆362Updated last year
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆260Updated 3 years ago
- Real-time BC6H compression on GPU☆351Updated last year
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆199Updated 6 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆405Updated 5 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆445Updated 6 years ago
- Chop 3D objects to meshlets☆435Updated 2 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆397Updated 2 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆246Updated 6 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆332Updated last year
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 6 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆627Updated 6 months ago
- Point Based Global Illumination☆192Updated 9 years ago
- ☆367Updated 10 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆404Updated 2 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆638Updated 7 months ago
- Outdoor Light Scattering Sample☆241Updated 7 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆876Updated 11 months ago
- A state-of-the-art software occlusion culling system☆272Updated 3 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- ISPC Texture Compressor☆453Updated 7 months ago
- ☆382Updated 2 months ago
- A simple parser for the PBRT file format☆209Updated 2 years ago