The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
☆5,631Jul 3, 2025Updated last year
Alternatives and similar repositories for The-Forge
Users that are interested in The-Forge are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A modern cross-platform low-level graphics library and rendering framework☆4,386Jul 28, 2026Updated 2 weeks ago
- 3D engine with modern graphics☆7,176Updated this week
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆17,382Updated this week
- Open source c++ skeletal animation library and toolset☆2,896Aug 1, 2026Updated last week
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆3,102Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Real-Time Rendering Framework☆3,210Jan 7, 2025Updated last year
- My personal Vulkan renderer☆1,931Updated this week
- Mesh optimization library that makes meshes smaller and faster to render☆8,199Updated this week
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,615Updated this week
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆11,315Updated this week
- Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more☆13,000Updated this week
- A fast entity component system (ECS) for C & C++☆8,583Updated this week
- C++ examples for the Vulkan graphics API☆12,099Updated this week
- Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2☆20,332Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,810Jul 28, 2026Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,090Mar 13, 2024Updated 2 years ago
- A Vulkan renderer written from scratch on stream☆1,760Jul 31, 2026Updated last week
- 3D C++ Game Engine - yet another open source game engine☆3,859Updated this week
- One stop solution for all Vulkan samples☆5,346Updated this week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,624Updated this week
- Easy to integrate Vulkan memory allocation library☆3,460Jun 4, 2026Updated 2 months ago
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,988Updated this week
- ☆1,997Jun 16, 2026Updated last month
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Modern C++ library for the development of real-time graphical applications☆1,917Updated this week
- RenderDoc is a stand-alone graphics debugging tool.☆10,957Updated this week
- Graphic Engine & Game Engine lists☆2,269Jul 9, 2026Updated last month
- Awesome Vulkan ecosystem☆3,714May 11, 2026Updated 3 months ago
- Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games,…☆9,585Updated this week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,577May 29, 2022Updated 4 years ago
- Making it easier to work with shaders☆5,528Updated this week
- Easy to integrate memory allocation library for Direct3D 12☆1,020Jun 4, 2026Updated 2 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,030Jun 7, 2026Updated 2 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,840Jan 13, 2023Updated 3 years ago
- Meta loader for Vulkan API☆1,903Updated this week
- minimal cross-platform standalone C headers☆10,188Updated this week
- C++ Profiler For Games☆3,156May 25, 2024Updated 2 years ago
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,599Updated this week
- Lightweight and modular C++11 graphics middleware for games and data visualization☆5,185Updated this week
- Flax Engine – multi-platform 3D game engine☆6,956Updated this week