Texture processing tools with support for Direct3D 10 and 11 formats.
☆610Dec 21, 2020Updated 5 years ago
Alternatives and similar repositories for nvidia-texture-tools
Users that are interested in nvidia-texture-tools are comparing it to the libraries listed below
Sorting:
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,400Jun 19, 2024Updated last year
- ISPC Texture Compressor☆468Sep 23, 2024Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- DirectXTex texture processing library☆2,080Updated this week
- Advanced DXTc texture compression and transcoding library☆895May 25, 2025Updated 9 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆664Sep 2, 2025Updated 6 months ago
- UVAtlas isochart texture atlas☆916Feb 20, 2026Updated last week
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆343Jan 10, 2019Updated 7 years ago
- Texture atlas generation tool☆487May 14, 2021Updated 4 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 6 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Mar 24, 2023Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆980May 25, 2025Updated 9 months ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆241Jul 4, 2022Updated 3 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,495Feb 26, 2026Updated last week
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆859Jan 6, 2021Updated 5 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- Experimentation framework for probe-based lighting☆431Oct 8, 2025Updated 4 months ago
- Advanced DXTc texture compression and transcoding library☆250Oct 25, 2021Updated 4 years ago
- Mesh optimization library that makes meshes smaller and faster to render☆7,307Updated this week
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆152Apr 24, 2023Updated 2 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,375Feb 26, 2026Updated last week
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,086Jul 10, 2024Updated last year
- optimized screen-space ambient occlusion, cache-aware hbao☆370Jan 17, 2024Updated 2 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,672Updated this week
- cmftStudio - GUI counterpart for:☆1,321Dec 10, 2020Updated 5 years ago
- Light probe generation and BRDF authoring for physically based shading.☆814Aug 18, 2021Updated 4 years ago
- Chop 3D objects to meshlets☆449Nov 29, 2022Updated 3 years ago
- A High Quality SIMD BC1 Encoder☆131Nov 9, 2022Updated 3 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- AMD Triangle Order Optimization Tool.☆223Apr 29, 2020Updated 5 years ago
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆225Sep 27, 2018Updated 7 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆253Jan 22, 2026Updated last month
- Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1…☆174Jan 17, 2023Updated 3 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- Real-time BC6H compression on GPU☆366Jul 26, 2023Updated 2 years ago
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,251Dec 30, 2025Updated 2 months ago