castano / nvidia-texture-toolsLinks
Texture processing tools with support for Direct3D 10 and 11 formats.
☆602Updated 4 years ago
Alternatives and similar repositories for nvidia-texture-tools
Users that are interested in nvidia-texture-tools are comparing it to the libraries listed below
Sorting:
- ISPC Texture Compressor☆462Updated last year
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,057Updated last year
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,368Updated last year
- Advanced DXTc texture compression and transcoding library☆883Updated 4 months ago
- Cross-platform open-source command-line cubemap filtering tool.☆851Updated 4 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆650Updated last month
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆406Updated 2 years ago
- ☆475Updated 6 years ago
- AMD Triangle Order Optimization Tool.☆223Updated 5 years ago
- OpenGL Image (GLI)☆584Updated last year
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated 11 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆736Updated last year
- DirectXMesh geometry processing library☆824Updated 2 weeks ago
- Light probe generation and BRDF authoring for physically based shading.☆801Updated 4 years ago
- cmftStudio - GUI counterpart for:☆1,304Updated 4 years ago
- OpenGL sample for shader-based occlusion culling☆551Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆934Updated 4 months ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆817Updated 2 years ago
- A fast texture compressor for various formats☆250Updated 4 years ago
- Anvil is a cross-platform framework for Vulkan☆608Updated last year
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆463Updated 2 weeks ago
- GPU-based Forward+ renderer☆538Updated 5 years ago
- A Vulkan implementation of real-time PBR renderer☆397Updated 8 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆361Updated 6 years ago
- Real-time BC6H compression on GPU☆363Updated 2 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆626Updated last year
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,492Updated 2 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆341Updated 6 years ago
- DirectX shader bytecode cross compiler☆891Updated last year
- Pyramid Shader Analyzer☆313Updated 6 years ago