castano / nvidia-texture-tools
Texture processing tools with support for Direct3D 10 and 11 formats.
☆578Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for nvidia-texture-tools
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆985Updated 4 months ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,305Updated 5 months ago
- ISPC Texture Compressor☆442Updated last month
- Advanced DXTc texture compression and transcoding library☆857Updated last year
- Cross-platform open-source command-line cubemap filtering tool.☆823Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆817Updated 6 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆616Updated last month
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆558Updated last month
- GPU-based Forward+ renderer☆496Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,449Updated last year
- ☆467Updated 5 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆397Updated last year
- AMD Triangle Order Optimization Tool.☆224Updated 4 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆351Updated 5 years ago
- Pyramid Shader Analyzer☆300Updated 5 years ago
- ☆471Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆699Updated 6 months ago
- cmftStudio - GUI counterpart for:☆1,260Updated 3 years ago
- A fast texture compressor for various formats☆247Updated 3 years ago
- Anvil is a cross-platform framework for Vulkan☆595Updated 5 months ago
- OpenGL sample for shader-based occlusion culling☆533Updated 10 months ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆586Updated 8 months ago
- A Vulkan implementation of real-time PBR renderer☆392Updated 7 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆670Updated 7 years ago
- Light probe generation and BRDF authoring for physically based shading.☆772Updated 3 years ago
- OpenGL Image (GLI)☆554Updated 5 months ago
- Lightweight open source FBX importer☆1,157Updated 3 months ago
- DirectXMesh geometry processing library☆785Updated this week
- DirectX shader bytecode cross compiler☆854Updated 4 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆518Updated last week