BinomialLLC / crunchLinks
Advanced DXTc texture compression and transcoding library
☆880Updated 3 months ago
Alternatives and similar repositories for crunch
Users that are interested in crunch are comparing it to the libraries listed below
Sorting:
- Texture processing tools with support for Direct3D 10 and 11 formats.☆600Updated 4 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,366Updated last year
- Cross-platform open-source command-line cubemap filtering tool.☆850Updated 4 years ago
- ISPC Texture Compressor☆462Updated 11 months ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,052Updated last year
- DirectX shader bytecode cross compiler☆892Updated last year
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated 11 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆648Updated 2 weeks ago
- ☆475Updated 6 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,763Updated 5 years ago
- cmftStudio - GUI counterpart for:☆1,302Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,492Updated 2 years ago
- A fast texture compressor for various formats☆250Updated 4 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆626Updated last year
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,194Updated 2 weeks ago
- ☆387Updated 3 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,827Updated 2 years ago
- OpenGL Image (GLI)☆583Updated last year
- KTX (Khronos Texture) Library and Tools☆1,040Updated last week
- Game and tools oriented refactored version of GLU tesselator.☆523Updated 4 months ago
- Light probe generation and BRDF authoring for physically based shading.☆802Updated 4 years ago
- Lightweight open source FBX importer☆1,263Updated 3 weeks ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆932Updated 3 months ago
- Pyramid Shader Analyzer☆313Updated 6 years ago
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆552Updated 4 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆406Updated 2 years ago
- Atlas Generation Tool☆481Updated 4 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,272Updated last week
- DirectXMesh geometry processing library☆824Updated last week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆734Updated last year