BinomialLLC / crunch
Advanced DXTc texture compression and transcoding library
☆866Updated 2 years ago
Alternatives and similar repositories for crunch:
Users that are interested in crunch are comparing it to the libraries listed below
- Texture processing tools with support for Direct3D 10 and 11 formats.☆582Updated 4 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,320Updated 6 months ago
- ISPC Texture Compressor☆448Updated 3 months ago
- Cross-platform open-source command-line cubemap filtering tool.☆831Updated 4 years ago
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,098Updated this week
- KTX (Khronos Texture) Library and Tools☆905Updated last week
- DirectX shader bytecode cross compiler☆860Updated 6 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆624Updated 3 months ago
- Pyramid Shader Analyzer☆305Updated 5 years ago
- ☆469Updated 6 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,457Updated last year
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆561Updated 2 months ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,740Updated 4 years ago
- cmftStudio - GUI counterpart for:☆1,270Updated 4 years ago
- ☆380Updated 2 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,004Updated 6 months ago
- A fast texture compressor for various formats☆249Updated 3 years ago
- Light probe generation and BRDF authoring for physically based shading.☆782Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆834Updated 8 months ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,789Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆706Updated 8 months ago
- Lightweight open source FBX importer☆1,182Updated 2 weeks ago
- Advanced DXTc texture compression and transcoding library☆243Updated 3 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆591Updated 10 months ago
- Tiny OpenEXR image loader/saver library☆723Updated 2 weeks ago
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆535Updated 3 years ago
- microprofile - embeddable CPU/GPU profiler☆494Updated last year
- glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).☆553Updated 3 months ago
- Header only C++11 tiny glTF 2.0 library☆2,088Updated 2 weeks ago
- Basis Universal GPU Texture Codec☆2,753Updated 2 months ago