BinomialLLC / crunch
Advanced DXTc texture compression and transcoding library
☆868Updated 2 years ago
Alternatives and similar repositories for crunch:
Users that are interested in crunch are comparing it to the libraries listed below
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,333Updated 9 months ago
- Cross-platform open-source command-line cubemap filtering tool.☆841Updated 4 years ago
- ISPC Texture Compressor☆451Updated 5 months ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,014Updated 8 months ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆590Updated 4 years ago
- cmftStudio - GUI counterpart for:☆1,277Updated 4 years ago
- KTX (Khronos Texture) Library and Tools☆945Updated this week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,468Updated last year
- DirectX shader bytecode cross compiler☆870Updated 8 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆637Updated 5 months ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,170Updated last week
- ☆381Updated 2 years ago
- Light probe generation and BRDF authoring for physically based shading.☆790Updated 3 years ago
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,117Updated last week
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆561Updated 5 months ago
- ☆472Updated 6 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆601Updated last year
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,751Updated 4 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,802Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆858Updated 10 months ago
- Lightweight open source FBX importer☆1,201Updated 2 months ago
- Advanced DXTc texture compression and transcoding library☆244Updated 3 years ago
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆544Updated 3 years ago
- Atlas Generation Tool☆471Updated 3 years ago
- Pyramid Shader Analyzer☆312Updated 6 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,424Updated 3 years ago
- Header only C++ Tiny glTF loader.☆254Updated 5 years ago
- A fast texture compressor for various formats☆248Updated 4 years ago
- Basis Universal GPU Texture Codec☆2,789Updated 3 weeks ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆403Updated 2 years ago