A Vulkan implementation of real-time PBR renderer
☆392Mar 30, 2017Updated 8 years ago
Alternatives and similar repositories for laugh_engine
Users that are interested in laugh_engine are comparing it to the libraries listed below
Sorting:
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆694Apr 2, 2017Updated 8 years ago
- [UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.☆249May 29, 2018Updated 7 years ago
- ☆477Oct 13, 2022Updated 3 years ago
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,047Apr 21, 2023Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- ☆15Dec 15, 2016Updated 9 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆980May 25, 2025Updated 9 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,156Aug 17, 2025Updated 6 months ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 8 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- ☆140Oct 10, 2016Updated 9 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Feb 7, 2017Updated 9 years ago
- Light probe generation and BRDF authoring for physically based shading.☆814Aug 18, 2021Updated 4 years ago
- Anvil is a cross-platform framework for Vulkan☆608Jun 17, 2024Updated last year
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆122Jan 3, 2023Updated 3 years ago
- My personal Vulkan renderer☆1,836Feb 22, 2026Updated last week
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,485Oct 30, 2021Updated 4 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 12 years ago
- Experimentation framework for probe-based lighting☆431Oct 8, 2025Updated 4 months ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Jan 31, 2025Updated last year
- Experimental High Level Framework for Vulkan☆329Jan 21, 2019Updated 7 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆240Mar 6, 2023Updated 2 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆348Sep 26, 2024Updated last year
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Dec 21, 2018Updated 7 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98May 8, 2017Updated 8 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆907Jul 15, 2025Updated 7 months ago
- GPU-based Forward+ renderer☆557Jan 9, 2020Updated 6 years ago
- C++ examples for the Vulkan graphics API☆11,764Updated this week
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,564Feb 24, 2026Updated last week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- optimized screen-space ambient occlusion, cache-aware hbao☆370Jan 17, 2024Updated 2 years ago
- nvpro-pipeline is a research rendering pipeline☆211Jun 14, 2021Updated 4 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 6 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆416Feb 22, 2023Updated 3 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- Vulkan framework for Windows☆89Sep 23, 2019Updated 6 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆107Sep 30, 2016Updated 9 years ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆448Nov 2, 2019Updated 6 years ago