jian-ru / laugh_engine
A Vulkan implementation of real-time PBR renderer
☆395Updated 8 years ago
Alternatives and similar repositories for laugh_engine:
Users that are interested in laugh_engine are comparing it to the libraries listed below
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 6 years ago
- GPU-based Forward+ renderer☆517Updated 5 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆361Updated last year
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆682Updated 8 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆396Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆872Updated 11 months ago
- ☆475Updated 2 years ago
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- Experimentation framework for probe-based lighting☆425Updated 11 months ago
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- Simple Vulkan raytracing tutorials☆380Updated 3 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆404Updated 5 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆634Updated 3 months ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆625Updated 5 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆637Updated 6 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆715Updated 11 months ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆294Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆825Updated 3 months ago
- Rendering Engine using C++ and OpenGL☆368Updated 5 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆769Updated 2 months ago
- DirectX 11 Renderer written in C++11☆288Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆234Updated 2 years ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆205Updated 5 years ago
- Examples and demos for the Vulkan C++ API☆353Updated 6 months ago
- This is the software repository for the book GPU Pro 6.☆229Updated 9 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- Code for tutorials posted on my blog.☆266Updated last year