jian-ru / laugh_engineLinks
A Vulkan implementation of real-time PBR renderer
☆396Updated 8 years ago
Alternatives and similar repositories for laugh_engine
Users that are interested in laugh_engine are comparing it to the libraries listed below
Sorting:
- GPU-based Forward+ renderer☆550Updated 6 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆690Updated 8 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 7 years ago
- OpenGL sample for shader-based occlusion culling☆560Updated last year
- optimized screen-space ambient occlusion, cache-aware hbao☆374Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆744Updated last year
- MSAA and Temporal AA Sample☆344Updated 4 years ago
- Code for tutorials posted on my blog.☆273Updated 2 years ago
- ☆479Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆964Updated 7 months ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- Adaptive Screen Space Ambient Occlusion☆257Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆898Updated 5 months ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆568Updated 6 years ago
- vulkan abstraction layer that represent frame as a task graph☆429Updated 4 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆665Updated 4 months ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆410Updated 5 years ago
- Experimentation framework for probe-based lighting☆432Updated 3 months ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆417Updated 2 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆647Updated 11 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆363Updated 6 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆670Updated last year
- Rendering Engine using C++ and OpenGL☆379Updated 6 years ago
- Simple Vulkan raytracing tutorials☆385Updated 8 months ago
- Real-time BC6H compression on GPU☆365Updated 2 years ago
- Sources for my YouTube Vulkan tutorials☆124Updated 9 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆409Updated 3 years ago
- [UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.☆249Updated 7 years ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆211Updated 6 years ago