aras-p / glsl-optimizerLinks
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
☆1,766Updated 5 years ago
Alternatives and similar repositories for glsl-optimizer
Users that are interested in glsl-optimizer are comparing it to the libraries listed below
Sorting:
- cmftStudio - GUI counterpart for:☆1,304Updated 4 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,829Updated 2 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated 11 months ago
- Cross-platform open-source command-line cubemap filtering tool.☆851Updated 4 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,057Updated last year
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,279Updated this week
- Source code for OpenGL Insights☆666Updated 3 years ago
- The OpenGL Samples Pack☆780Updated 3 years ago
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,200Updated last month
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,492Updated 2 years ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,037Updated last week
- Advanced DXTc texture compression and transcoding library☆883Updated 4 months ago
- C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0…☆752Updated 4 months ago
- A small, portable and extensible C++ 3D coding framework☆2,045Updated 2 years ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,350Updated last week
- DirectX shader bytecode cross compiler☆891Updated last year
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,311Updated 2 years ago
- GLSL source level debugger.☆498Updated 4 years ago
- OpenGL text using one vertex buffer, one texture and FreeType☆1,730Updated 2 months ago
- Vulkan sample code☆445Updated 6 years ago
- OpenGL Image (GLI)☆584Updated last year
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,368Updated last year
- My personal Vulkan renderer☆1,755Updated 2 weeks ago
- Light probe generation and BRDF authoring for physically based shading.☆801Updated 4 years ago
- Vulkan Samples☆1,410Updated 4 years ago
- Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)☆562Updated 6 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,470Updated 3 years ago
- Source code and supporting material for the 7th Edition of OpenGL SuperBible☆746Updated 4 years ago
- ☆475Updated 6 years ago
- The source code and content of Open.GL.☆1,091Updated 3 years ago