Light probe generation and BRDF authoring for physically based shading.
☆819Aug 18, 2021Updated 4 years ago
Alternatives and similar repositories for IBLBaker
Users that are interested in IBLBaker are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- cmftStudio - GUI counterpart for:☆1,333Dec 10, 2020Updated 5 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆747May 10, 2024Updated last year
- Experimentation framework for probe-based lighting☆435Oct 8, 2025Updated 5 months ago
- Cross-platform open-source command-line cubemap filtering tool.☆863Jan 6, 2021Updated 5 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,520Mar 24, 2023Updated 3 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- BRDF Explorer☆2,247Apr 21, 2023Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆985May 25, 2025Updated 10 months ago
- Image processing tool for physically based shading.☆33Aug 18, 2021Updated 4 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆686Nov 11, 2024Updated last year
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆643Jan 18, 2018Updated 8 years ago
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 5 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆667Sep 2, 2025Updated 6 months ago
- UVAtlas isochart texture atlas☆921Mar 2, 2026Updated 3 weeks ago
- A Vulkan implementation of real-time PBR renderer☆392Mar 30, 2017Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ambient occlusion baking tool☆249Apr 23, 2019Updated 6 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆828Dec 8, 2025Updated 3 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,492Oct 30, 2021Updated 4 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,034Oct 5, 2025Updated 5 months ago
- Adaptive Screen Space Ambient Occlusion☆255Jan 3, 2023Updated 3 years ago
- Public direct3d11 tool prototying framework.☆23Sep 20, 2018Updated 7 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,061Sep 3, 2023Updated 2 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆89Oct 13, 2025Updated 5 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,545May 29, 2022Updated 3 years ago
- 3D engine with modern graphics☆6,949Updated this week
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆915Jul 15, 2025Updated 8 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,156Aug 17, 2025Updated 7 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆652Feb 14, 2026Updated last month
- Real-Time Rendering Framework☆3,111Jan 7, 2025Updated last year
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,702Feb 27, 2026Updated last month
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆650Mar 20, 2021Updated 5 years ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,496Jul 3, 2025Updated 8 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- A tool for exploring and applying various tonemapping operators.☆352Jan 3, 2025Updated last year
- ☆477Nov 22, 2018Updated 7 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- Spherical Harmonic Tools☆103Sep 11, 2016Updated 9 years ago
- Real-time BC6H compression on GPU☆366Jul 26, 2023Updated 2 years ago
- GPU-based Forward+ renderer☆558Jan 9, 2020Updated 6 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆695Apr 2, 2017Updated 8 years ago