derkreature / IBLBakerLinks
Light probe generation and BRDF authoring for physically based shading.
☆798Updated 3 years ago
Alternatives and similar repositories for IBLBaker
Users that are interested in IBLBaker are comparing it to the libraries listed below
Sorting:
- Cross-platform open-source command-line cubemap filtering tool.☆846Updated 4 years ago
- cmftStudio - GUI counterpart for:☆1,291Updated 4 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆718Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆889Updated last week
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆455Updated 6 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,057Updated last month
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,444Updated 3 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆640Updated 4 months ago
- optimized screen-space ambient occlusion, cache-aware hbao☆362Updated last year
- Unreal Engine Sky Atmosphere Rendering Technique☆758Updated 2 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆965Updated 2 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆833Updated 4 months ago
- Experimentation framework for probe-based lighting☆425Updated last year
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆621Updated 7 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- Chop 3D objects to meshlets☆437Updated 2 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆639Updated 8 months ago
- GPU-based Forward+ renderer☆523Updated 5 years ago
- Lightweight open source FBX importer☆1,225Updated 5 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆776Updated 3 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,476Updated 2 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆406Updated 5 years ago
- ☆384Updated 2 months ago
- BRDF Explorer☆2,168Updated 2 years ago
- Lighthouse 2 framework for real-time ray tracing☆856Updated last year
- Getting Started with RTX Ray Tracing☆668Updated 4 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆277Updated 10 months ago
- MSAA and Temporal AA Sample☆337Updated 4 years ago