derkreature / IBLBakerLinks
Light probe generation and BRDF authoring for physically based shading.
☆802Updated 4 years ago
Alternatives and similar repositories for IBLBaker
Users that are interested in IBLBaker are comparing it to the libraries listed below
Sorting:
- cmftStudio - GUI counterpart for:☆1,305Updated 4 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆736Updated last year
- Cross-platform open-source command-line cubemap filtering tool.☆851Updated 4 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆631Updated 7 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆476Updated 6 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆369Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆936Updated 4 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆647Updated 8 months ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,001Updated this week
- A Vulkan implementation of real-time PBR renderer☆397Updated 8 years ago
- OpenGL sample for shader-based occlusion culling☆551Updated last year
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆364Updated 5 years ago
- GPU-based Forward+ renderer☆541Updated 5 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆651Updated last month
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆878Updated 2 months ago
- Unreal Engine Sky Atmosphere Rendering Technique☆774Updated 3 years ago
- Experimentation framework for probe-based lighting☆429Updated 3 months ago
- Getting Started with RTX Ray Tracing☆673Updated 5 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,106Updated last month
- Chop 3D objects to meshlets☆447Updated 2 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆407Updated 2 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆409Updated 5 years ago
- Source code for OpenGL Insights☆666Updated 3 years ago
- ☆386Updated 6 months ago
- MSAA and Temporal AA Sample☆342Updated 4 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,469Updated 3 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆817Updated 2 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆688Updated 8 years ago
- ☆865Updated 4 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆809Updated last week