A D3D11 application for experimenting with Spherical Gaussian lightmaps
☆745May 10, 2024Updated last year
Alternatives and similar repositories for BakingLab
Users that are interested in BakingLab are comparing it to the libraries listed below
Sorting:
- Experimentation framework for probe-based lighting☆432Oct 8, 2025Updated 4 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆979May 25, 2025Updated 9 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆674Nov 11, 2024Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Dec 8, 2025Updated 2 months ago
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Mar 24, 2023Updated 2 years ago
- Light probe generation and BRDF authoring for physically based shading.☆814Aug 18, 2021Updated 4 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆664Sep 2, 2025Updated 5 months ago
- UVAtlas isochart texture atlas☆916Feb 20, 2026Updated last week
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Oct 13, 2025Updated 4 months ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆182Jan 3, 2023Updated 3 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆416Feb 22, 2023Updated 3 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆908Jul 15, 2025Updated 7 months ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,029Oct 5, 2025Updated 4 months ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆642Jan 18, 2018Updated 8 years ago
- ☆377Jun 6, 2014Updated 11 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆261Aug 27, 2021Updated 4 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆648Feb 14, 2026Updated last week
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 6 years ago
- Real-Time Rendering Framework☆3,092Jan 7, 2025Updated last year
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated last year
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆270Jul 29, 2025Updated 6 months ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆107Sep 30, 2016Updated 9 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆650Mar 20, 2021Updated 4 years ago
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆796Sep 11, 2022Updated 3 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆484Apr 15, 2019Updated 6 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 6 years ago
- Chop 3D objects to meshlets☆449Nov 29, 2022Updated 3 years ago
- Texture atlas generation tool☆487May 14, 2021Updated 4 years ago
- BRDF Explorer☆2,244Apr 21, 2023Updated 2 years ago
- Real-time BC6H compression on GPU☆366Jul 26, 2023Updated 2 years ago
- ☆873Sep 16, 2021Updated 4 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,495Updated this week