A D3D11 application for experimenting with Spherical Gaussian lightmaps
☆764May 10, 2024Updated 2 years ago
Alternatives and similar repositories for BakingLab
Users that are interested in BakingLab are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Experimentation framework for probe-based lighting☆443Oct 8, 2025Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,040Jun 7, 2026Updated 4 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆850Dec 8, 2025Updated 10 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆708Nov 11, 2024Updated last year
- MSAA and Temporal AA Sample☆349Mar 20, 2021Updated 5 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,545Mar 24, 2023Updated 3 years ago
- Light probe generation and BRDF authoring for physically based shading.☆828Aug 18, 2021Updated 5 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Oct 13, 2025Updated 11 months ago
- UVAtlas isochart texture atlas☆928Apr 22, 2026Updated 5 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆694Sep 7, 2026Updated last month
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆180Jan 3, 2023Updated 3 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 11 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆900Apr 22, 2024Updated 2 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆249Jan 31, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,067Oct 5, 2025Updated last year
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆419Feb 22, 2023Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆951Jul 15, 2025Updated last year
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆108Sep 30, 2016Updated 10 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆660Feb 14, 2026Updated 7 months ago
- Real-Time Rendering Framework☆3,253Sep 21, 2026Updated 2 weeks ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆271Jul 29, 2025Updated last year
- Example programs and source code for GPU Zen 2☆160May 7, 2019Updated 7 years ago
- ☆380Jun 6, 2014Updated 12 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆272Aug 27, 2021Updated 5 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 11 years ago
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆858Sep 11, 2022Updated 4 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆658Mar 20, 2021Updated 5 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆494Apr 15, 2019Updated 7 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 7 years ago
- Lighthouse 2 framework for real-time ray tracing☆874Apr 26, 2024Updated 2 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆656Jan 18, 2018Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆413Jan 3, 2023Updated 3 years ago
- BRDF Explorer☆2,268Apr 21, 2023Updated 3 years ago
- ☆884Sep 16, 2021Updated 5 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,659Updated this week
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,844Sep 29, 2026Updated last week
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Mar 24, 2019Updated 7 years ago
- ☆195Dec 1, 2016Updated 9 years ago