xelatihy / yocto-glLinks
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
☆2,867Updated last year
Alternatives and similar repositories for yocto-gl
Users that are interested in yocto-gl are comparing it to the libraries listed below
Sorting:
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,324Updated this week
- Tiny but powerful single file wavefront obj loader☆3,538Updated 4 months ago
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,485Updated 2 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,963Updated last year
- A modern cross-platform low-level graphics library and rendering framework☆3,898Updated this week
- Lightweight and modular C++11 graphics middleware for games and data visualization☆4,984Updated last week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,477Updated 2 years ago
- Open source c++ skeletal animation library and toolset☆2,615Updated 2 weeks ago
- Real-Time Rendering Framework☆2,895Updated 5 months ago
- NanoRT, single header only modern ray tracing kernel.☆1,105Updated 3 months ago
- Immediate mode rendering and 3d gizmos.☆1,242Updated last month
- Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptuall…☆1,560Updated 9 months ago
- c++ toolkit for rapid development of live graphical apps and games☆1,699Updated last year
- Tutorial for the Vulkan graphics and compute API☆3,435Updated last month
- High performance physically based renderer in C++11☆1,797Updated 3 years ago
- Embree ray tracing kernels repository.☆2,513Updated this week
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,467Updated this week
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,014Updated last year
- Lightweight, cross-platform & full-featured shader IDE☆4,533Updated last year
- Header only C++11 tiny glTF 2.0 library☆2,224Updated last month
- A small, portable and extensible C++ 3D coding framework☆2,037Updated 2 years ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,985Updated last month
- My personal Vulkan renderer☆1,701Updated last week
- A Vulkan renderer written from scratch on stream☆1,516Updated 3 weeks ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,444Updated 3 years ago
- C++ Profiler For Games☆3,027Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,815Updated 2 years ago
- Open-Source Vulkan C++ API☆3,375Updated this week
- A modern open source rendering engine for animation and visual effects☆2,232Updated last year
- A shader-based software renderer written from scratch in C89☆2,604Updated 4 years ago