xelatihy / yocto-glLinks
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
☆2,898Updated last year
Alternatives and similar repositories for yocto-gl
Users that are interested in yocto-gl are comparing it to the libraries listed below
Sorting:
- NanoRT, single header only modern ray tracing kernel.☆1,116Updated 3 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,032Updated last year
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,742Updated 3 weeks ago
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,508Updated this week
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,250Updated last year
- Immediate mode rendering and 3d gizmos.☆1,279Updated 4 months ago
- Header only C++11 tiny glTF 2.0 library☆2,376Updated last month
- A modern cross-platform low-level graphics library and rendering framework☆4,128Updated this week
- Tiny but powerful single file wavefront obj loader☆3,716Updated 3 weeks ago
- Open source c++ skeletal animation library and toolset☆2,755Updated last week
- c++ toolkit for rapid development of live graphical apps and games☆1,720Updated 2 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,512Updated 2 years ago
- C++ Profiler For Games☆3,094Updated last year
- Open source C++ physics engine library in 3D☆1,699Updated 9 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,485Updated 4 years ago
- Embree ray tracing kernels repository.☆2,635Updated this week
- Real-Time Rendering Framework☆3,061Updated last year
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,553Updated this week
- A high speed C++17 Vulkan game engine☆1,932Updated 2 years ago
- Simple Open-source Ray Tracer☆903Updated last year
- My personal Vulkan renderer☆1,820Updated this week
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,259Updated last month
- Lightweight and modular C++11 graphics middleware for games and data visualization☆5,106Updated last week
- A Vulkan renderer written from scratch on stream☆1,638Updated this week
- Single-file glTF 2.0 loader and writer written in C99☆1,786Updated 4 months ago
- A modern C++ BVH construction and traversal library☆1,120Updated 7 months ago
- A shader-based software renderer written from scratch in C89☆2,694Updated 4 years ago
- 3D Graphics Rendering Cookbook, published by Packt.☆1,098Updated 2 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,660Updated 3 weeks ago
- GPU Raytracer from scratch in C++/CUDA☆957Updated 3 years ago