sebh / HLSL-Spherical-HarmonicsLinks
A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
☆261Updated 3 years ago
Alternatives and similar repositories for HLSL-Spherical-Harmonics
Users that are interested in HLSL-Spherical-Harmonics are comparing it to the libraries listed below
Sorting:
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆153Updated 3 months ago
- Example programs and source code for GPU Zen 2☆153Updated 6 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆358Updated 5 years ago
- ☆148Updated 4 months ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- ☆97Updated 7 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆201Updated 6 years ago
- BRDF LUT generation for PBR Pipelines☆154Updated 7 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆123Updated 7 years ago
- Chop 3D objects to meshlets☆439Updated 2 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- ☆98Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆249Updated 2 years ago
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago
- ☆160Updated 4 years ago
- SH for HLSL 2021☆229Updated 3 months ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆260Updated last month
- ☆132Updated 2 years ago
- Master's thesis implementing real-time global illumination method.☆156Updated 6 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆214Updated last month
- Outdoor Light Scattering Sample☆241Updated 8 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆85Updated 7 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆180Updated 2 years ago
- MSAA and Temporal AA Sample☆338Updated 4 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆364Updated last year
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆121Updated 2 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Updated 6 years ago
- FidelityFX Denoiser☆144Updated 2 years ago