LuxCoreRender / LuxCore
LuxCore source repository
☆1,156Updated 5 months ago
Related projects ⓘ
Alternatives and complementary repositories for LuxCore
- Blender Integration for LuxCore☆735Updated 5 months ago
- Advanced shading language for production GI renderers☆2,104Updated last week
- A modern open source rendering engine for animation and visual effects☆2,199Updated 7 months ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆680Updated 2 months ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,017Updated this week
- Embree ray tracing kernels repository.☆2,386Updated this week
- MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.☆1,868Updated this week
- Gaffer is a node-based application for lookdev, lighting and automation☆961Updated this week
- Lighthouse 2 framework for real-time ray tracing☆840Updated 6 months ago
- The Cycles Render Engine - official mirror☆368Updated last month
- Simple Open-source Ray Tracer☆872Updated 4 months ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,051Updated 2 years ago
- Mitsuba renderer main repository☆1,045Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,851Updated 9 months ago
- GPU Texture Generator☆759Updated 4 years ago
- Intel® Open Image Denoise library☆1,794Updated this week
- NanoRT, single header only modern ray tracing kernel.☆1,076Updated this week
- AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunning…☆224Updated 3 months ago
- Tiny OpenEXR image loader/saver library☆711Updated 3 months ago
- NVIDIA Material Definition Language SDK☆489Updated 2 weeks ago
- High dynamic range (HDR) image viewer for graphics people☆1,099Updated last month
- The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage …☆1,633Updated this week
- cmftStudio - GUI counterpart for:☆1,259Updated 3 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆920Updated 7 months ago
- An Open-Source subdivision surface library.☆2,895Updated 3 months ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,265Updated 5 months ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆514Updated 3 months ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,072Updated 7 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,384Updated 3 years ago
- Light probe generation and BRDF authoring for physically based shading.☆771Updated 3 years ago