madmann91 / bvhLinks
A modern C++ BVH construction and traversal library
☆1,112Updated 5 months ago
Alternatives and similar repositories for bvh
Users that are interested in bvh are comparing it to the libraries listed below
Sorting:
- NanoRT, single header only modern ray tracing kernel.☆1,113Updated last month
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆666Updated last week
- GPU Raytracer from scratch in C++/CUDA☆946Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆946Updated 3 months ago
- Ray tracing glTF scene with Vulkan☆602Updated last month
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆623Updated 10 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,118Updated 3 months ago
- Simple Open-source Ray Tracer☆901Updated last year
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆440Updated last year
- shared source code and resources needed for the samples to run☆540Updated 4 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,476Updated 4 years ago
- Lighthouse 2 framework for real-time ray tracing☆865Updated last year
- My path tracer☆533Updated 2 years ago
- A Vulkan renderer written from scratch on stream☆1,606Updated 2 weeks ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆719Updated last month
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆536Updated 5 years ago
- Realtime GPU path tracer based on OpenCL and OpenGL☆338Updated this week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆557Updated last week
- Physically based renderer with Path Tracing and Photon Mapping.☆369Updated 3 years ago
- GO HERE FIRST: nvpro-samples overview☆376Updated 3 weeks ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,505Updated 3 years ago
- 3D Graphics Rendering Cookbook, published by Packt.☆1,086Updated 3 weeks ago
- Immediate mode rendering and 3d gizmos.☆1,270Updated 2 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆804Updated last month
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆642Updated this week
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆435Updated last month
- An OpenGL 4 and C++ program which renders a procedural scene.☆809Updated 6 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,012Updated last year
- ☆666Updated 8 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,636Updated last week