A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
☆970Aug 7, 2025Updated 6 months ago
Alternatives and similar repositories for hybrid-rendering
Users that are interested in hybrid-rendering are comparing it to the libraries listed below
Sorting:
- Personal hobby project to experiment with various rendering techniques.☆759Aug 5, 2025Updated 7 months ago
- Ray tracing glTF scene with Vulkan☆609Sep 29, 2025Updated 5 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆574Feb 16, 2026Updated 2 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆827Dec 8, 2025Updated 2 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆737Oct 19, 2025Updated 4 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,538May 29, 2022Updated 3 years ago
- My personal Vulkan renderer☆1,836Feb 22, 2026Updated last week
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Sep 21, 2021Updated 4 years ago
- Advanced Vulkan rendering engine prototype☆639Jun 20, 2024Updated last year
- A Vulkan renderer written from scratch on stream☆1,666Updated this week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆674Nov 11, 2024Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,036Feb 9, 2024Updated 2 years ago
- A rendergraph-based graphical framework for Vulkan☆793Jun 22, 2025Updated 8 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,485Oct 30, 2021Updated 4 years ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆471Feb 16, 2026Updated 2 weeks ago
- GPU Raytracer from scratch in C++/CUDA☆957Jul 21, 2022Updated 3 years ago
- Physically-based CPU and GPU ray-tracer☆374Feb 25, 2026Updated last week
- Rendergraph-based graphics engine with DirectX12 and Metal backends☆535Updated this week
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆704Jul 6, 2025Updated 7 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,072Mar 13, 2024Updated last year
- D3D12 Rendering Engine☆399Sep 7, 2025Updated 5 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆980May 25, 2025Updated 9 months ago
- Embeddable physically based renderer☆501Nov 30, 2025Updated 3 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆271Aug 7, 2025Updated 6 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,678Feb 12, 2026Updated 3 weeks ago
- Lighthouse 2 framework for real-time ray tracing☆869Apr 26, 2024Updated last year
- DirectX 12 Renderer☆368Jun 22, 2021Updated 4 years ago
- RTX Global Illumination (RTXGI)☆817Feb 5, 2024Updated 2 years ago
- vuk - A rendergraph-based abstraction for Vulkan☆554Feb 14, 2026Updated 2 weeks ago
- A minimalist and easy to use graphics API.☆524Updated this week
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆376Jun 19, 2022Updated 3 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,254Oct 15, 2024Updated last year
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,467Jun 26, 2025Updated 8 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Aug 24, 2023Updated 2 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,156Aug 17, 2025Updated 6 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆439Oct 17, 2025Updated 4 months ago
- Render graph management library.☆246Updated this week
- Powerful C++ game engine with a Vulkan renderer. Includes features like PBR, ray tracing, realtime global illumination, scripting and mor…☆473Updated this week