A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
☆1,022Aug 7, 2025Updated last year
Alternatives and similar repositories for hybrid-rendering
Users that are interested in hybrid-rendering are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Ray tracing glTF scene with Vulkan☆614Sep 29, 2025Updated 11 months ago
- Personal hobby project to experiment with various rendering techniques.☆814Apr 19, 2026Updated 5 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆600Sep 8, 2026Updated 2 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆846Dec 8, 2025Updated 9 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆772Oct 19, 2025Updated 11 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆301Sep 21, 2021Updated 5 years ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆481May 1, 2026Updated 4 months ago
- Advanced Vulkan rendering engine prototype☆650Jun 20, 2024Updated 2 years ago
- My personal Vulkan renderer☆1,945Updated this week
- A Vulkan renderer written from scratch on stream☆1,770Jul 31, 2026Updated last month
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,586May 29, 2022Updated 4 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,058Feb 9, 2024Updated 2 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆708Nov 11, 2024Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,524Oct 30, 2021Updated 4 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Physically-based CPU and GPU ray-tracer☆371Updated this week
- GPU Raytracer from scratch in C++/CUDA☆987Jul 21, 2022Updated 4 years ago
- A rendergraph-based graphical framework for Vulkan☆814Jun 22, 2025Updated last year
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆735Jul 6, 2025Updated last year
- Embeddable physically based renderer☆552Updated this week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,103Mar 13, 2024Updated 2 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- Modern cross-platform graphics engine written in C++☆547Jun 8, 2026Updated 3 months ago
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆289Aug 7, 2025Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- DirectX 12 Renderer☆374Jun 22, 2021Updated 5 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,742Aug 12, 2026Updated last month
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,039Jun 7, 2026Updated 3 months ago
- D3D12 Rendering Engine☆404Sep 7, 2025Updated last year
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆899Apr 22, 2024Updated 2 years ago
- A minimalist and easy to use graphics API.☆527Updated this week
- RTX Global Illumination (RTXGI)☆871Feb 5, 2024Updated 2 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆385Jun 19, 2022Updated 4 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,514Jun 26, 2025Updated last year
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,282Oct 15, 2024Updated last year
- vuk - A rendergraph-based abstraction for Vulkan☆589Aug 1, 2026Updated last month
- Lighthouse 2 framework for real-time ray tracing☆871Apr 26, 2024Updated 2 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,198Jul 7, 2026Updated 2 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆344Aug 24, 2023Updated 3 years ago
- A Vulkan/DX12 game engine in C++ & C#. Ray tracing, Lightmapper, deferred clustered shading, visual editor☆550Updated this week
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆685Nov 8, 2025Updated 10 months ago