knightcrawler25 / Optix-PathTracerLinks
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
☆327Updated 4 years ago
Alternatives and similar repositories for Optix-PathTracer
Users that are interested in Optix-PathTracer are comparing it to the libraries listed below
Sorting:
- Optimised BVH traversal + HDRI environment mapping☆230Updated 5 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆232Updated last year
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆246Updated last year
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆454Updated 4 years ago
- Lightweight CPU/GPU path tracer☆416Updated 5 years ago
- Volumetric path tracer using cuda☆266Updated 2 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆299Updated 4 years ago
- A simple parser for the PBRT file format☆210Updated 3 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆125Updated 5 years ago
- OptiX Path Tracer☆92Updated 10 months ago
- Physically based renderer with Path Tracing and Photon Mapping.☆375Updated 3 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆220Updated 8 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Updated last year
- Physically-based CPU and GPU ray-tracer☆374Updated last week
- ☆388Updated 2 months ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆89Updated 4 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆447Updated 2 years ago
- Example scenes for pbrt-v4☆466Updated 2 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- OptiX 9 Lightweight Wrapper Library☆106Updated last month
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Updated 2 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆185Updated 4 months ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆483Updated 6 years ago
- An open source programming resource intended for graphics programmers.☆319Updated 2 months ago
- optimized screen-space ambient occlusion, cache-aware hbao☆373Updated 2 years ago
- ☆258Updated 3 months ago
- My path tracer☆534Updated 2 years ago
- Simple Vulkan raytracing tutorials☆386Updated 8 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆495Updated 6 months ago
- Vulkan implementation of ReSTIR☆186Updated 3 years ago