RenderKit / ospray
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
☆1,044Updated 3 months ago
Alternatives and similar repositories for ospray:
Users that are interested in ospray are comparing it to the libraries listed below
- Embree ray tracing kernels repository.☆2,475Updated this week
- NanoRT, single header only modern ray tracing kernel.☆1,096Updated last month
- C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. http…☆469Updated last week
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆701Updated 7 months ago
- NVIDIA Material Definition Language SDK☆499Updated 2 months ago
- Tiny OpenEXR image loader/saver library☆736Updated 2 weeks ago
- Lighthouse 2 framework for real-time ray tracing☆854Updated 11 months ago
- Mitsuba renderer main repository☆1,069Updated last year
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆527Updated 5 years ago
- LuxCore source repository☆1,207Updated this week
- A C++-based, cross platform ray tracing library☆435Updated this week
- Intel(R) Open Volume Kernel Library☆207Updated 4 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆614Updated 2 months ago
- NVIDIA OptiX based implementation of ANARI☆255Updated this week
- A modern C++ BVH construction and traversal library☆1,013Updated 2 months ago
- An Open-Source subdivision surface library.☆2,952Updated 4 months ago
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆442Updated 3 years ago
- Simple Open-source Ray Tracer☆886Updated 9 months ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,081Updated last year
- ☆474Updated 5 years ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆547Updated 2 weeks ago
- Getting Started with RTX Ray Tracing☆661Updated 4 years ago
- Advanced shading language for production GI renderers☆2,162Updated this week
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆987Updated 2 months ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆439Updated 5 years ago
- Enoki: structured vectorization and differentiation on modern processor architectures☆1,277Updated 2 months ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆320Updated 3 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆998Updated 3 years ago
- Anvil is a cross-platform framework for Vulkan☆599Updated 9 months ago
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆565Updated this week