GPUOpen-LibrariesAndSDKs / RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
☆1,080Updated last year
Alternatives and similar repositories for RadeonRays_SDK
Users that are interested in RadeonRays_SDK are comparing it to the libraries listed below
Sorting:
- Anvil is a cross-platform framework for Vulkan☆600Updated 10 months ago
- Tools to aid in Vulkan development☆703Updated this week
- **Deprecated repository** for Vulkan loader and validation layers☆411Updated 7 years ago
- ☆335Updated 6 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆807Updated 2 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆682Updated 8 years ago
- ☆848Updated 3 years ago
- Vulkan sample code☆447Updated 6 years ago
- Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests☆552Updated this week
- ☆1,174Updated this week
- Experimental High Level Framework for Vulkan☆330Updated 6 years ago
- My personal Vulkan renderer☆1,682Updated last week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,810Updated 2 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆762Updated last week
- ☆875Updated 3 years ago
- GLSL Shading Language Specification and Extensions☆376Updated last week
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial