GPUOpen-LibrariesAndSDKs / RadeonRays_SDKLinks
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
☆1,091Updated last year
Alternatives and similar repositories for RadeonRays_SDK
Users that are interested in RadeonRays_SDK are comparing it to the libraries listed below
Sorting:
- Anvil is a cross-platform framework for Vulkan☆607Updated last year
- Tools to aid in Vulkan development☆730Updated this week
- **Deprecated repository** for Vulkan loader and validation layers☆410Updated 7 years ago
- ☆336Updated 6 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆817Updated 2 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆687Updated 8 years ago
- ☆882Updated 4 years ago
- ☆1,229Updated this week
- Vulkan sample code☆445Updated 6 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,049Updated last year
- Experimental High Level Framework for Vulkan☆329Updated 6 years ago
- ☆864Updated 3 years ago
- Website resource pages for Khronos.org. Community is encouraged to help keep up-to-date☆731Updated last month
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,037Updated last year
- Vulkan best practice for mobile developers☆673Updated last year
- Getting Started with RTX Ray Tracing☆675Updated 5 years ago
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,310Updated 2 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,366Updated last year
- OpenGL Image (GLI)☆583Updated last year
- Lighthouse 2 framework for real-time ray tracing☆861Updated last year
- Code repository for Vulkan Cookbook by Packt☆868Updated 2 years ago
- Vulkan hardware capability viewer☆375Updated 2 weeks ago
- GLSL Shading Language Specification and Extensions☆398Updated 2 weeks ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,102Updated 3 weeks ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆732Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆865Updated 2 months ago
- Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests☆577Updated last week
- Vulkan Samples☆1,411Updated 4 years ago
- Platform Abstraction Library☆405Updated 4 months ago
- A set of AMD provided GPU effects with provided source and sample implementations☆371Updated 4 years ago