lighttransport / nanort
NanoRT, single header only modern ray tracing kernel.
☆1,079Updated last week
Related projects ⓘ
Alternatives and complementary repositories for nanort
- Lighthouse 2 framework for real-time ray tracing☆845Updated 6 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,391Updated 3 years ago
- A modern C++ BVH construction and traversal library☆952Updated 2 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆766Updated 6 years ago
- A C++-based, cross platform ray tracing library☆432Updated 2 weeks ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,449Updated last year
- Immediate mode rendering and 3d gizmos.☆1,210Updated last year
- Simple Open-source Ray Tracer☆873Updated 4 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆979Updated last week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆817Updated 6 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,201Updated 2 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆514Updated 4 years ago
- Lightweight open source FBX importer☆1,157Updated 3 months ago
- CPU Sparse Voxel Octree Implementation☆720Updated 7 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆923Updated 8 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,859Updated 9 months ago
- Tiny OpenEXR image loader/saver library☆714Updated 3 months ago
- A simple realtime graphics playground for experimentations.☆548Updated 2 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆820Updated 2 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆603Updated 4 months ago
- Lightweight CPU/GPU path tracer☆406Updated 4 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆617Updated 4 years ago
- OpenGL sample for shader-based occlusion culling☆533Updated 10 months ago
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆628Updated 3 weeks ago
- A Vulkan renderer written from scratch on stream☆1,334Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆725Updated 7 months ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆670Updated 7 years ago
- My personal Vulkan renderer☆1,603Updated 2 weeks ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆699Updated 6 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆698Updated last week