lighttransport / nanortLinks
NanoRT, single header only modern ray tracing kernel.
☆1,112Updated last month
Alternatives and similar repositories for nanort
Users that are interested in nanort are comparing it to the libraries listed below
Sorting:
- Lighthouse 2 framework for real-time ray tracing☆865Updated last year
- Simple Open-source Ray Tracer☆901Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,475Updated 4 years ago
- A modern C++ BVH construction and traversal library☆1,108Updated 4 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆886Updated 3 months ago
- A C++-based, cross platform ray tracing library☆441Updated 2 weeks ago
- Immediate mode rendering and 3d gizmos.☆1,270Updated 2 months ago
- Tiny OpenEXR image loader/saver library☆781Updated last week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,496Updated 2 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,117Updated 2 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆622Updated 9 months ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆534Updated 5 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆944Updated 3 months ago
- A simple realtime graphics playground for experimentations.☆566Updated 2 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,055Updated last year
- GPU Raytracer from scratch in C++/CUDA☆944Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆946Updated 5 months ago
- A Vulkan renderer written from scratch on stream☆1,605Updated last week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,006Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆813Updated last week
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆532Updated last year
- Header only mesh voxelizer in c99☆649Updated 3 years ago
- Software rendering engine with PBR. Built from scratch on C++.☆711Updated 4 years ago
- Ray tracing glTF scene with Vulkan☆602Updated last month
- Lightweight open source FBX importer☆1,275Updated 2 months ago
- Nori: an educational ray tracer☆886Updated last year
- OpenGL sample for shader-based occlusion culling☆554Updated last year
- Examples and demos for the Vulkan C++ API☆357Updated last year
- Simple Vulkan raytracing tutorials☆386Updated 6 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,505Updated 3 years ago