lighttransport / nanort
NanoRT, single header only modern ray tracing kernel.
☆1,094Updated 2 weeks ago
Alternatives and similar repositories for nanort:
Users that are interested in nanort are comparing it to the libraries listed below
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,424Updated 3 years ago
- Lighthouse 2 framework for real-time ray tracing☆853Updated 10 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆808Updated last month
- A modern C++ BVH construction and traversal library☆999Updated last month
- Simple Open-source Ray Tracer☆886Updated 8 months ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆527Updated 4 years ago
- Immediate mode rendering and 3d gizmos.☆1,225Updated last year
- Physical based rendering with Vulkan using glTF 2.0 models☆1,023Updated 2 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,468Updated last year
- A C++-based, cross platform ray tracing library☆434Updated this week
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆609Updated 2 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,285Updated 2 years ago
- C++ library strictly wrapping OpenGL objects.☆542Updated last year
- A Vulkan renderer written from scratch on stream☆1,447Updated last week
- Header only mesh voxelizer in c99☆635Updated 3 years ago
- Tiny OpenEXR image loader/saver library☆735Updated this week
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆531Updated 9 months ago
- CPU Sparse Voxel Octree Implementation☆737Updated 7 years ago
- Nori: an educational ray tracer☆864Updated 11 months ago
- OpenGL sample for shader-based occlusion culling☆543Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆855Updated 10 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆834Updated 3 years ago
- Lightweight open source FBX importer☆1,201Updated 2 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆759Updated last month
- A simple realtime graphics playground for experimentations.☆554Updated 6 months ago
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆648Updated 4 months ago
- Ray tracing glTF scene with Vulkan☆591Updated last month
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆747Updated last week
- My personal Vulkan renderer☆1,659Updated this week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆979Updated last year