lighttransport / nanortLinks
NanoRT, single header only modern ray tracing kernel.
☆1,111Updated 3 weeks ago
Alternatives and similar repositories for nanort
Users that are interested in nanort are comparing it to the libraries listed below
Sorting:
- Lighthouse 2 framework for real-time ray tracing☆860Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,472Updated 3 years ago
- Simple Open-source Ray Tracer☆900Updated last year
- A modern C++ BVH construction and traversal library☆1,101Updated 4 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆881Updated 3 months ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆534Updated 5 years ago
- Tiny OpenEXR image loader/saver library☆777Updated 3 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,494Updated 2 years ago
- A C++-based, cross platform ray tracing library☆441Updated last month
- Immediate mode rendering and 3d gizmos.☆1,268Updated last month
- A simple realtime graphics playground for experimentations.☆565Updated last month
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆622Updated 9 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,110Updated 2 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,048Updated last year
- OpenGL sample for shader-based occlusion culling☆551Updated last year
- Header only mesh voxelizer in c99☆649Updated 3 years ago
- Software rendering engine with PBR. Built from scratch on C++.☆707Updated 4 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆810Updated last week
- Lightweight open source FBX importer☆1,269Updated last month
- GPU Raytracer from scratch in C++/CUDA☆944Updated 3 years ago
- Nori: an educational ray tracer☆883Updated last year
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆937Updated 2 months ago
- CPU Sparse Voxel Octree Implementation☆744Updated 8 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,003Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,499Updated 3 years ago
- An OpenGL 4 and C++ program which renders a procedural scene.☆797Updated 5 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆937Updated 4 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆797Updated 2 weeks ago
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆665Updated last year
- Lightweight CPU/GPU path tracer☆417Updated 5 years ago