RenderKit / oidnLinks
Intel® Open Image Denoise library
☆1,993Updated this week
Alternatives and similar repositories for oidn
Users that are interested in oidn are comparing it to the libraries listed below
Sorting:
- LuxCore source repository☆1,289Updated this week
- The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage …☆1,769Updated last week
- High dynamic range (HDR) image viewer for people who care about colors☆1,325Updated this week
- Advanced shading language for production GI renderers☆2,258Updated last week
- Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.☆2,234Updated this week
- Tiny OpenEXR image loader/saver library☆802Updated 3 weeks ago
- Embree ray tracing kernels repository.☆2,640Updated this week
- NVIDIA Material Definition Language SDK☆524Updated last month
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,396Updated last year
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆931Updated 3 years ago
- MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.☆2,121Updated this week
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,099Updated last year
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆727Updated last week
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,074Updated last month
- An Open-Source subdivision surface library.☆3,038Updated last month
- A modern open source rendering engine for animation and visual effects☆2,278Updated 3 months ago
- A simple implementation of Nvidia's AI denoiser☆424Updated last year
- Lighthouse 2 framework for real-time ray tracing☆866Updated last year
- Specification and reference implementation for the OpenPBR Surface shading model☆658Updated 2 weeks ago
- A color management framework for visual effects and animation.☆2,002Updated last week
- ACES Core Transforms☆839Updated 3 months ago
- Simple Open-source Ray Tracer☆904Updated last year
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,073Updated last year
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,032Updated 4 years ago
- A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.☆406Updated last week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,032Updated last year
- NVIDIA Real-time Denoising (NRD) library☆683Updated this week
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,463Updated 7 months ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆823Updated 3 years ago
- GPU Raytracer from scratch in C++/CUDA☆958Updated 3 years ago