pablode / gatlingLinks
Hydra-enabled GPU path tracer that supports MaterialX and MDL
☆323Updated last week
Alternatives and similar repositories for gatling
Users that are interested in gatling are comparing it to the libraries listed below
Sorting:
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆597Updated 5 months ago
- Physically-based CPU and GPU ray-tracer☆374Updated 3 weeks ago
- White paper describing the Autodesk Standard Surface shader.☆349Updated 2 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆220Updated 8 months ago
- A Simple Spectral Renderer☆211Updated 5 years ago
- Volumetric path tracer using cuda☆265Updated 2 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆181Updated last year
- Real-time Global Illumination with Vulkan Ray Tracing API☆99Updated 3 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Updated 2 years ago
- ☆207Updated 2 months ago
- Intel(R) Open Path Guiding Library☆307Updated 5 months ago
- Sandbox for graphics paper implementation☆245Updated 5 months ago
- NVIDIA RTX Mega Geometry SDK☆200Updated this week
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆286Updated last week
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆246Updated last year
- Specification and reference implementation for the OpenPBR Surface shading model☆657Updated last week
- OptiX 9 Lightweight Wrapper Library☆106Updated 3 weeks ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆287Updated 2 weeks ago
- ☆129Updated 5 months ago
- ☆149Updated 11 months ago
- Monte Carlo pathtracer written in C++☆30Updated 4 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated last year
- ☆81Updated 2 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated last year
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆197Updated last year
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- CUDA Toy Offline Renderer☆37Updated this week
- An open source programming resource intended for graphics programmers.☆318Updated 2 months ago
- ☆388Updated last month