GPUOpen-LibrariesAndSDKs / RadeonProRender-Baikal
☆335Updated 6 years ago
Alternatives and similar repositories for RadeonProRender-Baikal:
Users that are interested in RadeonProRender-Baikal are comparing it to the libraries listed below
- AMD Triangle Order Optimization Tool.☆222Updated 4 years ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆166Updated 6 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆228Updated 6 years ago
- Introductory Vulkan sample☆120Updated 4 years ago
- Real-time rendering research framework☆218Updated 7 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,080Updated last year
- Experimental High Level Framework for Vulkan☆329Updated 6 years ago
- Public repository for Vulkan Ecosystem issues☆132Updated 3 years ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆438Updated 5 years ago
- Embree Example Renderer☆104Updated 8 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 7 years ago
- Anvil is a cross-platform framework for Vulkan☆599Updated 9 months ago
- contains the source code accompanying the book GPU Zen.☆263Updated 7 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated last month
- nvpro-pipeline is a research rendering pipeline☆209Updated 3 years ago
- OpenGL Overload: OpenGL implementation on top of Vulkan☆278Updated 8 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 8 years ago
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- Simple vulkan rendering example.☆207Updated last month
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆453Updated last year
- Real-time BC6H compression on GPU☆341Updated last year
- Experimentation framework for probe-based lighting☆423Updated 10 months ago
- Pyramid Shader Analyzer☆312Updated 6 years ago
- ☆474Updated 5 years ago
- ☆382Updated last week
- optimized screen-space ambient occlusion, cache-aware hbao☆360Updated last year
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆291Updated 3 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago