LukasBanana / XShaderCompilerLinks
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
☆359Updated 5 years ago
Alternatives and similar repositories for XShaderCompiler
Users that are interested in XShaderCompiler are comparing it to the libraries listed below
Sorting:
- ☆476Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆251Updated 2 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆644Updated 10 months ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆330Updated 5 years ago
- DirectX 11 Renderer written in C++11☆285Updated 4 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆341Updated 6 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆562Updated 6 years ago
- Pyramid Shader Analyzer☆313Updated 6 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆186Updated 6 years ago
- A Vulkan implementation of real-time PBR renderer☆397Updated 8 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆405Updated 2 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- 🧙 MAGE v0☆274Updated 7 months ago
- GPU-based Forward+ renderer☆537Updated 5 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆238Updated 2 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- vulkan abstraction layer that represent frame as a task graph☆424Updated 4 years ago
- SPIR-V extension for Visual Studio☆94Updated last year
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆463Updated 7 years ago
- A GLSL parser☆273Updated 2 years ago
- A real-time physically based rendering engine written in C++ and OpenGL☆185Updated 5 years ago
- ISPC Texture Compressor☆461Updated 11 months ago
- optimized screen-space ambient occlusion, cache-aware hbao☆365Updated last year
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆521Updated 3 years ago
- Point Based Global Illumination☆193Updated 9 years ago
- Real-time BC6H compression on GPU☆356Updated 2 years ago
- microprofile - embeddable CPU/GPU profiler☆498Updated 2 years ago
- [UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.☆246Updated 7 years ago