zeux / microprofileLinks
microprofile - embeddable CPU/GPU profiler
☆498Updated 2 years ago
Alternatives and similar repositories for microprofile
Users that are interested in microprofile are comparing it to the libraries listed below
Sorting:
- ☆477Updated 2 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆533Updated last month
- A task scheduling framework designed for the needs of game developers.☆456Updated 2 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆360Updated 6 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆583Updated 4 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆341Updated last year
- Single header C++ Libraries for Thread Scheduling, Rendering, and so on...☆476Updated last year
- Simple comparison framework for APIs☆326Updated 9 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆469Updated 7 years ago
- A GLSL parser☆275Updated 2 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆300Updated last year
- C++ Reflection using clang☆280Updated 2 years ago
- Vulkan library oriented on high speed rendering☆296Updated 6 years ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆291Updated 3 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆329Updated 5 years ago
- Base library used across multiple projects☆630Updated last week
- Modern C++ vulkan utility library.☆265Updated 4 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆650Updated last month
- ISPC Texture Compressor☆462Updated last year
- Various single-file C libraries.☆290Updated 7 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆187Updated 6 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆565Updated 6 years ago
- Experimental High Level Framework for Vulkan☆330Updated 6 years ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆531Updated last year
- Memory Tracing Software☆433Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- vulkan abstraction layer that represent frame as a task graph☆426Updated 4 years ago
- Text rendering in Vulkan by estimating signed distance☆248Updated 6 years ago
- Anvil is a cross-platform framework for Vulkan☆608Updated last year
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆268Updated 8 years ago