septag / glslcc
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
☆546Updated 3 years ago
Alternatives and similar repositories for glslcc:
Users that are interested in glslcc are comparing it to the libraries listed below
- A modern cross-platform low-level graphics API☆665Updated last week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆760Updated this week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,474Updated 2 years ago
- Clustered shading implementation with bgfx☆450Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆874Updated 11 months ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆455Updated 6 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,039Updated 3 weeks ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆607Updated last year
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆637Updated 7 months ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆288Updated 2 years ago
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- A GLSL parser☆267Updated 2 years ago
- ISPC Texture Compressor☆453Updated 7 months ago
- Math library using HLSL syntax with multiplatform SIMD support☆846Updated 2 weeks ago
- GPU-based Forward+ renderer☆518Updated 5 years ago
- Image library.☆349Updated 2 months ago
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆293Updated 2 years ago
- A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)☆566Updated last month
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆513Updated 3 years ago
- Yet Another Vulkan Engine☆476Updated 3 weeks ago
- ☆475Updated 2 years ago
- A Vulkan renderer written from scratch on stream☆1,482Updated last week
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- Meta loader for Vulkan API☆1,498Updated this week
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆532Updated 11 months ago
- Single source file FBX loader☆996Updated last week
- A common standard for tangent space used in baking tools to produce normal maps.☆273Updated 9 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,435Updated 3 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆999Updated last year