septag / glslcc
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
☆545Updated 3 years ago
Alternatives and similar repositories for glslcc:
Users that are interested in glslcc are comparing it to the libraries listed below
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆758Updated 2 weeks ago
- A modern cross-platform low-level graphics API☆660Updated this week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆870Updated 11 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆358Updated 5 years ago
- Clustered shading implementation with bgfx☆450Updated 2 years ago
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆294Updated 2 years ago
- vulkan abstraction layer that represent frame as a task graph☆416Updated 4 years ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆533Updated 10 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,474Updated 2 years ago
- GPU-based Forward+ renderer☆516Updated 5 years ago
- High-level rendering components☆306Updated this week
- ☆474Updated 2 years ago
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆348Updated 2 months ago
- Math library using HLSL syntax with multiplatform SIMD support☆839Updated last week
- OpenGL sample for shader-based occlusion culling☆546Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆620Updated 5 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆638Updated 6 months ago
- ISPC Texture Compressor☆452Updated 6 months ago
- Modified version of Sony's open sourced vector and matrix math library.☆292Updated last year
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆990Updated last year
- Sample projects demonstrating the usage of Diligent Engine☆360Updated last week
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆604Updated last year
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆254Updated 6 months ago
- A GLSL parser☆267Updated 2 years ago
- A rendergraph-based graphical framework for Vulkan☆719Updated 2 years ago
- Yet Another Vulkan Engine☆476Updated last week
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆453Updated 6 years ago
- Lightweight open source FBX importer☆1,206Updated 3 months ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆644Updated this week
- Circle C++ shaders☆488Updated 3 years ago