espes / mojoshader
Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame
☆15Updated last year
Alternatives and similar repositories for mojoshader:
Users that are interested in mojoshader are comparing it to the libraries listed below
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆15Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Radix sort revisited again☆26Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 12 years ago
- DXT compression and image processing☆16Updated 2 years ago
- SIMD-optimized math library in C++☆23Updated 6 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- ☆12Updated 8 years ago
- ☆10Updated 7 years ago
- shd shader generator☆10Updated 6 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆17Updated 2 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 10 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆11Updated last year
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- A collection of in-progress work☆13Updated 7 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- A binary tree based memory allocator in C.☆11Updated 7 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 5 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Global illumination rendering engine☆27Updated this week
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago