Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame
☆15May 28, 2023Updated 2 years ago
Alternatives and similar repositories for mojoshader
Users that are interested in mojoshader are comparing it to the libraries listed below
Sorting:
- This repository provides implementation of composable allocators described by Andrei Alexandrescu on CppCon 2015☆15Apr 29, 2018Updated 7 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- A ring_span implementation that allows zero construction and destruction☆16Jun 7, 2020Updated 5 years ago
- SIMD-optimized math library in C++☆24Apr 28, 2018Updated 7 years ago
- A tool to dump XGD for the original Xbox☆17Apr 16, 2018Updated 7 years ago
- QLL : Level loaders☆13Feb 18, 2020Updated 6 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago
- Help patches and samples for vvvv and DirectX11 nodes☆22Jun 25, 2021Updated 4 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Jun 9, 2016Updated 9 years ago
- Rust MikkTSpace implementation☆36Aug 12, 2024Updated last year
- *DEPRECATED* Intel's Hardware Accelerated Execution Manager (ripped) SDK☆15Dec 8, 2017Updated 8 years ago
- XBE (XBox Executable) loader plugin for Hopper Disassembler v3☆14Jun 29, 2015Updated 10 years ago
- Just a NES emulator☆17Aug 17, 2025Updated 7 months ago
- This repo is not maintained anymore. Use https://github.com/JayFoxRox/xqemu instead. Rudimentary Xbox hardware support in QEMU. Hacky / E…☆25Jun 16, 2014Updated 11 years ago
- work-in-progress for Vulkan implementation on cpu☆107Sep 6, 2017Updated 8 years ago
- A easy-to-use graphics engine based on OpenGL☆19Feb 1, 2019Updated 7 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Dec 12, 2023Updated 2 years ago
- This is a clone of an SVN repository at http://libsquish.googlecode.com/svn/trunk. It had been cloned by http://svn2github.com/ , but the…☆26Jan 6, 2015Updated 11 years ago
- Grand Central Dispatch like C++ threading library built around queues, thread pools and flexible backends☆13May 7, 2024Updated last year
- ☆15Nov 9, 2019Updated 6 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Jul 15, 2022Updated 3 years ago
- Testing various BCn texture format decoding libraries☆17Sep 19, 2022Updated 3 years ago
- Creates images of arbitrary Lua values using GraphViz☆32Jul 16, 2020Updated 5 years ago
- A collection of in-progress work☆14Feb 15, 2018Updated 8 years ago
- Defunct proof of concept project--check out xemu!☆13Feb 5, 2021Updated 5 years ago
- Comparing various C++ OBJ parsing libraries☆18Jan 20, 2023Updated 3 years ago
- Tiny DDS loader/saver based on☆30Oct 25, 2019Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- A tool to launch Chihiro games on the original Xbox☆17Feb 9, 2014Updated 12 years ago
- Tests to verify xemu handling of various pushbuffer commands☆18Feb 22, 2026Updated last month
- a collection of handle/id allocators☆20Feb 29, 2024Updated 2 years ago
- Experimental implementation of ParallelSTL on top of GCD aka libdispatch☆22Jun 21, 2024Updated last year
- fractal terrain generator in Nim☆18Aug 10, 2018Updated 7 years ago
- Amir Said's C++ fast Huffman coding example (FastHF)☆27Jan 1, 2022Updated 4 years ago
- My OpenGL playground.☆20Aug 20, 2020Updated 5 years ago
- Automatically exported from code.google.com/p/sapmm☆19Jul 20, 2017Updated 8 years ago
- Load-time conversion of S3 Texture Compression textures to other formats☆19Nov 19, 2017Updated 8 years ago
- GPL Original Xbox kernel and library includes, sourced from Cxbx-Reloaded, Wine, OpenXDK☆24Jul 30, 2024Updated last year