Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame
☆15May 28, 2023Updated 3 years ago
Alternatives and similar repositories for mojoshader
Users that are interested in mojoshader are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Single-header library for simple HTTP requests☆12Jun 3, 2015Updated 11 years ago
- Tiny DDS loader/saver based on☆31Oct 25, 2019Updated 6 years ago
- This repo is not maintained anymore. Use https://github.com/JayFoxRox/xqemu instead. Rudimentary Xbox hardware support in QEMU. Hacky / E…☆25Jun 16, 2014Updated 12 years ago
- Quick test of GLSL shader loading speed☆17Dec 14, 2011Updated 14 years ago
- This repository provides implementation of composable allocators described by Andrei Alexandrescu on CppCon 2015☆15Apr 29, 2018Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆13Jan 30, 2017Updated 9 years ago
- Embeddable console 1bpp font that supports many european/eastern unicode codepoints. Aimed to gamedev (C++11).☆14May 15, 2015Updated 11 years ago
- A ring_span implementation that allows zero construction and destruction☆16Jun 7, 2020Updated 6 years ago
- QLL : Level loaders☆15Feb 18, 2020Updated 6 years ago
- Archive only. Repository moved to JayFoxRox/xqemu☆24Feb 21, 2019Updated 7 years ago
- Draw pixels anywhere☆14Nov 13, 2022Updated 3 years ago
- A tool to dump XGD for the original Xbox☆19Apr 16, 2018Updated 8 years ago
- ☆53Jul 17, 2014Updated 12 years ago
- A Vulkan Grass Renderer☆17Nov 9, 2018Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Small utility to remove white borders/halo around PNG textures when rendered with OpenGL☆18Mar 15, 2015Updated 11 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆23Jun 9, 2016Updated 10 years ago
- Tools to measure an app's App Sandbox usage☆26May 20, 2020Updated 6 years ago
- SFJ is black_label (support libraries) and cave_demo (demo showcasing black_label)☆16Dec 5, 2016Updated 9 years ago
- Rust MikkTSpace implementation☆36Aug 12, 2024Updated last year
- XBE (XBox Executable) loader plugin for Hopper Disassembler v3☆14Jun 29, 2015Updated 11 years ago
- *DEPRECATED* Intel's Hardware Accelerated Execution Manager (ripped) SDK☆15Dec 8, 2017Updated 8 years ago
- Premake module adding support for compilation speed up through the use of the "single compilation unit" pattern, slightly modified.☆18Jul 4, 2024Updated 2 years ago
- Just a NES emulator☆17May 10, 2026Updated 2 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- C#/C++ utility functions to convert GLSL to HLSL, based on the Google angleproject☆14Dec 6, 2013Updated 12 years ago
- work-in-progress for Vulkan implementation on cpu☆108Sep 6, 2017Updated 8 years ago
- A easy-to-use graphics engine based on OpenGL☆19Feb 1, 2019Updated 7 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Sep 18, 2017Updated 8 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Dec 12, 2023Updated 2 years ago
- This extension extends Windows Explorer Property System to show information about EXE, DLL, OBJ and other binary files☆13Apr 29, 2021Updated 5 years ago
- This is a clone of an SVN repository at http://libsquish.googlecode.com/svn/trunk. It had been cloned by http://svn2github.com/ , but the…☆27Jan 6, 2015Updated 11 years ago
- Lthread C++11 binding☆12Nov 8, 2014Updated 11 years ago
- Xbox (Original) Emulator☆14May 25, 2026Updated last month
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- This repository contains the source of "The Machinery book " and some other books.☆11Jul 15, 2022Updated 4 years ago
- Testing various BCn texture format decoding libraries☆19Sep 19, 2022Updated 3 years ago
- ☆15Nov 9, 2019Updated 6 years ago
- Testing various FBX file format parsing libraries☆63May 5, 2025Updated last year
- Comparing various C++ OBJ parsing libraries☆18Jan 20, 2023Updated 3 years ago
- A collection of in-progress work☆14Feb 15, 2018Updated 8 years ago
- a neat little demo using openGL 3☆19Jun 25, 2011Updated 15 years ago