espes / mojoshaderLinks
Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame
☆15Updated 2 years ago
Alternatives and similar repositories for mojoshader
Users that are interested in mojoshader are comparing it to the libraries listed below
Sorting:
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 4 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- ☆13Updated 8 years ago
- SIMD-optimized math library in C++☆24Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- engine used in some nesnausk! demos☆22Updated 14 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 6 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 13 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 6 years ago
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- A collection of in-progress work☆14Updated 7 years ago
- A binary tree based memory allocator in C.☆11Updated 8 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆10Updated 5 years ago
- ☆17Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- ☆18Updated 9 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Updated 6 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 4 years ago
- random 2d engine rumblings☆19Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Dynamic, Contiguous-Memory Objects Pool☆12Updated 7 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 11 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 7 years ago
- Visual scripting plugin for Lumix Engine☆10Updated 4 months ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago