ISPC Texture Compressor
☆468Sep 23, 2024Updated last year
Alternatives and similar repositories for ISPCTextureCompressor
Users that are interested in ISPCTextureCompressor are comparing it to the libraries listed below
Sorting:
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,400Jun 19, 2024Updated last year
- Real-time BC6H compression on GPU☆366Jul 26, 2023Updated 2 years ago
- A fast texture compressor for various formats☆250Jan 22, 2021Updated 5 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆664Sep 2, 2025Updated 5 months ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆181Jan 28, 2026Updated 3 weeks ago
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,250Dec 30, 2025Updated last month
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆153Apr 24, 2023Updated 2 years ago
- Advanced DXTc texture compression and transcoding library☆895May 25, 2025Updated 9 months ago
- Pyramid Shader Analyzer☆315Mar 20, 2019Updated 6 years ago
- A High Quality SIMD BC1 Encoder☆131Nov 9, 2022Updated 3 years ago
- Advanced DXTc texture compression library☆143Jun 16, 2016Updated 9 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆979May 25, 2025Updated 9 months ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆611Dec 21, 2020Updated 5 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆348Sep 26, 2024Updated last year
- State of the art RDO BC1-7 GPU texture encoders☆236Jan 28, 2026Updated 3 weeks ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆345Jan 10, 2019Updated 7 years ago
- A task scheduling framework designed for the needs of game developers.☆457Jan 3, 2023Updated 3 years ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆240Jul 4, 2022Updated 3 years ago
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 4 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆674Nov 11, 2024Updated last year
- Experimentation framework for probe-based lighting☆432Oct 8, 2025Updated 4 months ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- ☆377Jun 6, 2014Updated 11 years ago
- Animation Compression Library☆1,531Nov 26, 2025Updated 3 months ago
- The fastest ETC compressor on the planet☆302Updated this week
- Chop 3D objects to meshlets☆449Nov 29, 2022Updated 3 years ago
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Memory Tracing Software☆433Jun 19, 2021Updated 4 years ago
- AMD Triangle Order Optimization Tool.☆223Apr 29, 2020Updated 5 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,517Mar 24, 2023Updated 2 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- Basis Universal GPU Texture Codec☆2,966Feb 19, 2026Updated last week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆824Feb 2, 2026Updated 3 weeks ago
- UVAtlas isochart texture atlas☆916Feb 20, 2026Updated last week
- Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.☆136Sep 4, 2017Updated 8 years ago