GameTechDev / ISPCTextureCompressor
ISPC Texture Compressor
☆451Updated 6 months ago
Alternatives and similar repositories for ISPCTextureCompressor:
Users that are interested in ISPCTextureCompressor are comparing it to the libraries listed below
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆637Updated 5 months ago
- Real-time BC6H compression on GPU☆341Updated last year
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆404Updated 2 years ago
- ☆367Updated 10 years ago
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- ☆472Updated 6 years ago
- GPU texture/buffer performance tester☆597Updated 4 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆711Updated 10 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆858Updated 10 months ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆604Updated 4 months ago
- GPU-based Forward+ renderer☆510Updated 5 years ago
- OpenGL sample for shader-based occlusion culling☆543Updated last year
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- Experimentation framework for probe-based lighting☆423Updated 10 months ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 7 years ago
- Chop 3D objects to meshlets☆426Updated 2 years ago
- ☆473Updated 2 years ago
- Pyramid Shader Analyzer☆312Updated 6 years ago
- Betsy GPU compressor☆349Updated 2 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆402Updated 5 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆358Updated 5 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆337Updated 6 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆360Updated last year
- A state-of-the-art software occlusion culling system☆270Updated 3 years ago
- vulkan abstraction layer that represent frame as a task graph☆416Updated 3 years ago
- A GLSL parser☆264Updated last year
- A fast texture compressor for various formats☆248Updated 4 years ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆217Updated 2 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆267Updated 8 months ago