GameTechDev / ISPCTextureCompressor
ISPC Texture Compressor
☆448Updated 3 months ago
Alternatives and similar repositories for ISPCTextureCompressor:
Users that are interested in ISPCTextureCompressor are comparing it to the libraries listed below
- Real-time BC6H compression on GPU☆335Updated last year
- ☆361Updated 10 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆624Updated 3 months ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆399Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆246Updated 2 years ago
- MSAA and Temporal AA Sample☆333Updated 3 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆562Updated 2 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆834Updated 8 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆706Updated 8 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆353Updated 5 years ago
- Pyramid Shader Analyzer☆305Updated 5 years ago
- ☆469Updated 6 years ago
- GPU texture/buffer performance tester☆580Updated 4 years ago
- A state-of-the-art software occlusion culling system☆262Updated 3 years ago
- ☆472Updated 2 years ago
- Experimentation framework for probe-based lighting☆422Updated 8 months ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆215Updated 2 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆333Updated 6 years ago
- A Vulkan implementation of real-time PBR renderer☆393Updated 7 years ago
- OpenGL sample for shader-based occlusion culling☆539Updated last year
- vulkan abstraction layer that represent frame as a task graph☆409Updated 3 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆356Updated last year
- AMD Forward+ sample based on DirectX 11☆137Updated 8 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆263Updated 5 months ago
- GPU-based Forward+ renderer☆502Updated 5 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆400Updated 4 years ago
- A fast texture compressor for various formats☆249Updated 3 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated last year
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆582Updated 4 years ago