This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
☆3,550Apr 22, 2026Updated last week
Alternatives and similar repositories for DirectXShaderCompiler
Users that are interested in DirectXShaderCompiler are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,723Apr 10, 2026Updated 2 weeks ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,833Jan 13, 2023Updated 3 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,415Apr 20, 2026Updated last week
- Easy to integrate memory allocation library for Direct3D 12☆988Apr 15, 2026Updated last week
- Engineering specs for DirectX features.☆831Updated this week
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,723Updated this week
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,496Apr 20, 2026Updated last week
- DirectXTex texture processing library☆2,092Updated this week
- DirectXMesh geometry processing library☆846Updated this week
- DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps☆1,760Updated this week
- DirectX shader bytecode cross compiler☆910Jul 16, 2024Updated last year
- RenderDoc is a stand-alone graphics debugging tool.☆10,633Updated this week
- Real-Time Rendering Framework☆3,145Jan 7, 2025Updated last year
- The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++☆2,805Updated this week
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆1,297Updated this week
- Official DirectX headers available under an open source license☆710Updated this week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,133Updated this week
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,517Jul 3, 2025Updated 9 months ago
- ☆880Sep 16, 2021Updated 4 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆687Nov 11, 2024Updated last year
- Easy to integrate Vulkan memory allocation library☆3,301Mar 2, 2026Updated last month
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 4 months ago
- C++ examples for the Vulkan graphics API☆11,902Apr 19, 2026Updated last week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆750May 10, 2024Updated last year
- Making it easier to work with shaders☆5,235Updated this week
- One stop solution for all Vulkan samples☆5,224Updated this week
- 3D engine with modern graphics☆6,988Apr 21, 2026Updated last week
- ☆477Nov 22, 2018Updated 7 years ago
- My personal Vulkan renderer☆1,875Updated this week
- Mesh optimization library that makes meshes smaller and faster to render☆7,598Updated this week
- This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10…☆1,448May 22, 2025Updated 11 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,074Mar 13, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Embree ray tracing kernels repository.☆2,685Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆4,270Updated this week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆831Apr 12, 2026Updated 2 weeks ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆473Feb 19, 2026Updated 2 months ago
- ☆1,901Feb 26, 2026Updated 2 months ago
- Awesome Vulkan ecosystem☆3,667Jun 21, 2024Updated last year
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,422Jun 19, 2024Updated last year