microsoft / DirectXShaderCompilerLinks
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
☆3,407Updated this week
Alternatives and similar repositories for DirectXShaderCompiler
Users that are interested in DirectXShaderCompiler are comparing it to the libraries listed below
Sorting:
- DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps☆1,714Updated 3 weeks ago
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,655Updated this week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,829Updated 2 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,287Updated last week
- The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++☆2,735Updated last week
- Official DirectX headers available under an open source license☆660Updated last week
- Real-Time Rendering Framework☆2,984Updated 9 months ago
- DirectXTex texture processing library☆2,001Updated last week
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,355Updated this week
- Easy to integrate Vulkan memory allocation library☆3,058Updated last week
- This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10…☆1,441Updated 5 months ago
- Open-Source Vulkan C++ API☆3,507Updated last week
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,570Updated 2 weeks ago
- The Vulkan API Specification and related tools☆3,084Updated last week
- Engineering specs for DirectX features.☆800Updated 2 weeks ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,048Updated 3 weeks ago
- DirectXMesh geometry processing library☆823Updated 3 weeks ago
- ☆1,238Updated this week
- ☆865Updated 4 years ago
- One stop shop for getting started with the Vulkan API☆2,119Updated this week
- One stop solution for all Vulkan samples☆4,961Updated this week
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,312Updated 2 years ago
- Tutorial for the Vulkan graphics and compute API☆3,536Updated last month
- Awesome Vulkan ecosystem☆3,569Updated last year
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,673Updated last year
- Vulkan Samples☆1,409Updated 4 years ago
- NVIDIA PhysX SDK☆3,424Updated 2 years ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,307Updated 3 months ago
- Easy to integrate memory allocation library for Direct3D 12☆907Updated 3 weeks ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,094Updated last year