KhronosGroup / SPIRV-CrossLinks
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
☆2,217Updated this week
Alternatives and similar repositories for SPIRV-Cross
Users that are interested in SPIRV-Cross are comparing it to the libraries listed below
Sorting:
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,969Updated last month
- Easy to integrate Vulkan memory allocation library☆2,882Updated last week
- My personal Vulkan renderer☆1,691Updated this week
- Meta loader for Vulkan API☆1,517Updated 3 weeks ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,271Updated last week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,811Updated 2 years ago
- ☆1,182Updated this week
- A Vulkan renderer written from scratch on stream☆1,502Updated last month
- Awesome Vulkan ecosystem☆3,472Updated 11 months ago
- Vulkan Validation Layers (VVL)☆871Updated this week
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,292Updated last week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,444Updated 3 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,284Updated last week
- Vulkan Samples☆1,403Updated 3 years ago
- One stop shop for getting started with the Vulkan API☆2,049Updated last week
- Introductory guide to vulkan.☆1,096Updated last month
- Vulkan Bootstrapping Iibrary☆960Updated last week
- ☆1,219Updated last week
- Tutorial for the Vulkan graphics and compute API☆3,406Updated 2 weeks ago
- Code repository for Vulkan Cookbook by Packt☆860Updated 2 years ago
- The Vulkan API Specification and related tools☆2,971Updated last week
- Header only C++11 tiny glTF 2.0 library☆2,206Updated last week
- One stop solution for all Vulkan samples☆4,696Updated last week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆766Updated 3 weeks ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,052Updated last month
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,301Updated 2 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,756Updated 5 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,475Updated 2 years ago
- Real-Time Rendering Framework☆2,876Updated 4 months ago
- Open source c++ skeletal animation library and toolset☆2,574Updated 2 weeks ago