SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
☆2,523Sep 28, 2026Updated last week
Alternatives and similar repositories for SPIRV-Cross
Users that are interested in SPIRV-Cross are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,590Updated this week
- ☆1,370Updated this week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,661Updated this week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,191Oct 2, 2026Updated last week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,837Jan 13, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆875Updated this week
- Easy to integrate Vulkan memory allocation library☆3,522Jun 4, 2026Updated 4 months ago
- C++ examples for the Vulkan graphics API☆12,172Updated this week
- Meta loader for Vulkan API☆1,936Oct 2, 2026Updated last week
- RenderDoc is a stand-alone graphics debugging tool.☆11,164Updated this week
- DirectX shader bytecode cross compiler☆919Jul 16, 2024Updated 2 years ago
- My personal Vulkan renderer☆1,963Updated this week
- MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and comput…☆5,869Updated this week
- SPIRV-Headers☆357Oct 2, 2026Updated last week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Making it easier to work with shaders☆5,720Updated this week
- Open-Source Vulkan C++ API☆3,802Updated this week
- Mesh optimization library that makes meshes smaller and faster to render☆8,533Updated this week
- One stop solution for all Vulkan samples☆5,392Sep 21, 2026Updated 2 weeks ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,679Aug 27, 2026Updated last month
- The Vulkan API Specification and related tools☆3,349Updated this week
- Awesome Vulkan ecosystem☆3,721May 11, 2026Updated 5 months ago
- Easy to integrate memory allocation library for Direct3D 12☆1,040Jun 4, 2026Updated 4 months ago
- A tool and a library for bi-directional translation between SPIR-V and LLVM IR☆627Updated this week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆476Nov 22, 2018Updated 7 years ago
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆17,547Updated this week
- Vulkan Validation Layers (VVL)☆1,043Updated this week
- A single-header library with a simplified interface for Vulkan synchronization☆241Mar 6, 2023Updated 3 years ago
- A Vulkan renderer written from scratch on stream☆1,786Updated this week
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆363Sep 20, 2026Updated 3 weeks ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,845Sep 29, 2026Updated last week
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆550Sep 18, 2021Updated 5 years ago
- Vulkan best practice for mobile developers☆687Aug 6, 2024Updated 2 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,790May 14, 2020Updated 6 years ago
- ☆2,075Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆4,467Updated this week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆764May 10, 2024Updated 2 years ago
- 3D engine with modern graphics☆7,279Updated this week
- Real-Time Rendering Framework☆3,254Sep 21, 2026Updated 2 weeks ago
- Basis Universal GPU Texture Codec☆3,121Sep 1, 2026Updated last month