LukasBanana / LLGLLinks
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
☆2,508Updated last week
Alternatives and similar repositories for LLGL
Users that are interested in LLGL are comparing it to the libraries listed below
Sorting:
- A modern cross-platform low-level graphics library and rendering framework☆4,135Updated this week
- A high speed C++17 Vulkan game engine☆1,932Updated 2 years ago
- Meta loader for Vulkan API☆1,711Updated last week
- 🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal☆946Updated last month
- My personal Vulkan renderer☆1,820Updated last week
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,553Updated this week
- Open source c++ skeletal animation library and toolset☆2,755Updated last week
- Cross-Platform C++ 2D/3D game engine☆1,469Updated 2 weeks ago
- Vulkan Bootstrapping Iibrary☆1,122Updated last week
- Immediate mode rendering and 3d gizmos.☆1,279Updated 4 months ago
- Easy to integrate Vulkan memory allocation library☆3,175Updated last month
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,742Updated 3 weeks ago
- A guide to using modern OpenGL functions.☆1,402Updated 4 years ago
- Single-file glTF 2.0 loader and writer written in C99☆1,786Updated 4 months ago
- ☆1,711Updated last week
- A Vulkan renderer written from scratch on stream☆1,638Updated last week
- A game engine with an emphasis on real-time cutting-edge solutions☆2,839Updated last week
- Introductory guide to vulkan.☆1,224Updated 3 months ago
- A modern cross-platform low-level graphics API☆714Updated this week
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,259Updated last month
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,341Updated last week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,522Updated 3 years ago
- Modern and easy-to-use library for Vulkan☆864Updated 3 months ago
- Lightweight, multi-platform, data-oriented game engine.☆921Updated this week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,512Updated 2 years ago
- Free, easy, portable audio engine for games☆2,047Updated last year
- Modern C++14 library for the development of real-time graphical applications☆1,759Updated 5 years ago
- Cross-platform game engine with Vulkan backend☆1,039Updated last year
- A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)☆1,095Updated last week
- OpenGL C++ Graphics Engine☆1,010Updated 7 years ago