Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
β2,606Jul 12, 2026Updated last week
Alternatives and similar repositories for LLGL
Users that are interested in LLGL are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A modern cross-platform low-level graphics library and rendering frameworkβ4,371Updated this week
- π² Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metalβ966Jul 15, 2026Updated last week
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2β5,609Jul 3, 2025Updated last year
- Cross-Platform C++ 2D/3D game engineβ1,592Jun 23, 2026Updated last month
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.β17,304Updated this week
- GPUs on demand by Runpod - Special Offer Available β’ AdRun AI, ML, and HPC workloads on powerful cloud GPUsβwithout limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and moreβ1,600Jul 7, 2026Updated 2 weeks ago
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and aβ¦β3,085Updated this week
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.β465Dec 20, 2025Updated 7 months ago
- Cross-platform game engine with Vulkan backendβ1,038May 19, 2026Updated 2 months ago
- 3D engine with modern graphicsβ7,159Updated this week
- Lightweight, multi-platform, data-oriented game engine.β925Jul 9, 2026Updated 2 weeks ago
- Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.β900Oct 8, 2025Updated 9 months ago
- My personal Vulkan rendererβ1,916Updated this week
- Open source c++ skeletal animation library and toolsetβ2,882May 21, 2026Updated 2 months ago
- Deploy on Railway without the complexity - Free Credits Offer β’ AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Modern C++ library for the development of real-time graphical applicationsβ1,916Updated this week
- vuk - A rendergraph-based abstraction for Vulkanβ576May 12, 2026Updated 2 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.β1,519Oct 30, 2021Updated 4 years ago
- ππ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.β1,281Updated this week
- minimal cross-platform standalone C headersβ10,123Updated this week
- A modern cross-platform low-level graphics APIβ745Updated this week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12β1,087Mar 13, 2024Updated 2 years ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor supportβ727Jul 6, 2025Updated last year
- 3D C++ Game Engine - yet another open source game engineβ3,847Updated this week
- Serverless GPU API endpoints on Runpod - Get Bonus Credits β’ AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Math library using HLSL syntax with multiplatform SIMD supportβ1,127Jul 10, 2026Updated 2 weeks ago
- C++ open source 3D game engineβ1,234Apr 6, 2024Updated 2 years ago
- A high speed C++17 Vulkan game engineβ2,011Sep 21, 2023Updated 2 years ago
- Modern and easy-to-use library for Vulkanβ884Feb 1, 2026Updated 5 months ago
- A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)β1,174Updated this week
- Multi-OS 3D engine.β580Apr 13, 2026Updated 3 months ago
- Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that β¦β766Updated this week
- A Cool High Performance Game Engineβ493Jun 13, 2026Updated last month
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Inclβ¦β445Oct 17, 2025Updated 9 months ago
- 1-Click AI Models by DigitalOcean Gradient β’ AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for gamesβ5,027Jun 10, 2026Updated last month
- Making it easier to work with shadersβ5,458Updated this week
- Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much moreβ12,934Updated this week
- Immediate mode rendering and 3d gizmos.β1,293Sep 14, 2025Updated 10 months ago
- Lightweight and modular C++11 graphics middleware for games and data visualizationβ5,181Updated this week
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototypingβ760Oct 19, 2025Updated 9 months ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++β540Jun 4, 2024Updated 2 years ago