nicebyte / niceshade
A wrapper for DXC and SPIRV-cross
☆104Updated last week
Alternatives and similar repositories for niceshade:
Users that are interested in niceshade are comparing it to the libraries listed below
- Demoscene graphics engine.☆59Updated 4 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- Single header "no-allocation" KTX/DDS file reader☆116Updated last year
- ☆81Updated 6 years ago
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆168Updated last year
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆44Updated 4 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆128Updated 4 years ago
- ☆55Updated 8 years ago
- minimal macOS Metal application☆41Updated 6 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆120Updated 3 months ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- ☆51Updated 3 months ago
- single-header c++ math library☆108Updated 4 years ago
- A cross-platform programmable shading language ( CPU only )☆58Updated 9 months ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆161Updated last year
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 2 years ago
- Simple Vulkan ray tracing☆36Updated last month
- Sandbox for Vulkan, SPIR-V and glTF☆89Updated 2 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆39Updated 3 weeks ago
- ☆16Updated 9 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 8 years ago
- Playing with Metal☆46Updated 6 years ago