HLSL Parser and Translator for HLSL, GLSL, and MSL.
☆345Jan 10, 2019Updated 7 years ago
Alternatives and similar repositories for hlslparser
Users that are interested in hlslparser are comparing it to the libraries listed below
Sorting:
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆571Oct 20, 2024Updated last year
- HLSL Parser and GLSL code generator☆236Apr 11, 2014Updated 11 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 6 years ago
- DirectX shader bytecode cross compiler☆902Jul 16, 2024Updated last year
- Texture atlas generation tool☆487May 14, 2021Updated 4 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- ISPC Texture Compressor☆468Sep 23, 2024Updated last year
- ☆476Nov 22, 2018Updated 7 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆348Sep 26, 2024Updated last year
- Pyramid Shader Analyzer☆315Mar 20, 2019Updated 6 years ago
- Real-time BC6H compression on GPU☆366Jul 26, 2023Updated 2 years ago
- Experimentation framework for probe-based lighting☆432Oct 8, 2025Updated 4 months ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆611Dec 21, 2020Updated 5 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆979May 25, 2025Updated 9 months ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Apr 9, 2019Updated 6 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆650Mar 20, 2021Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Mar 24, 2023Updated 2 years ago
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- Deferred Screen Space Directional Occlusion☆92Jul 18, 2011Updated 14 years ago
- C99 heightmap utilities.☆488Apr 27, 2021Updated 4 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆664Sep 2, 2025Updated 5 months ago
- Simple image viewer based on DirectXTex☆43Dec 12, 2017Updated 8 years ago
- An abstract graphics API library☆124Mar 16, 2019Updated 6 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆119Aug 27, 2016Updated 9 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆370Jun 18, 2020Updated 5 years ago
- Source code repository for the Book GPU Pro 7☆284May 3, 2016Updated 9 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- ambient occlusion baking tool☆249Apr 23, 2019Updated 6 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51May 4, 2016Updated 9 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- Point Based Global Illumination☆194Mar 25, 2016Updated 9 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,778May 14, 2020Updated 5 years ago
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 4 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago