Thekla / hlslparserLinks
HLSL Parser and Translator for HLSL, GLSL, and MSL.
☆343Updated 7 years ago
Alternatives and similar repositories for hlslparser
Users that are interested in hlslparser are comparing it to the libraries listed below
Sorting:
- Pyramid Shader Analyzer☆316Updated 6 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Updated 6 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆242Updated 3 years ago
- ☆479Updated 3 years ago
- MSAA and Temporal AA Sample☆344Updated 4 years ago
- ☆376Updated 11 years ago
- Adaptive Screen Space Ambient Occlusion☆256Updated 3 years ago
- An abstract graphics API library☆125Updated 6 years ago
- Real-time BC6H compression on GPU☆367Updated 2 years ago
- HLSL Parser and GLSL code generator☆235Updated 11 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆348Updated last year
- Intel Asteroids DirectX 12 Sample☆132Updated last year
- ☆477Updated 7 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- This is the software repository for the book GPU Pro 6.☆232Updated 10 years ago
- AMD Triangle Order Optimization Tool.☆224Updated 5 years ago
- ambient occlusion baking tool☆249Updated 6 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆352Updated 5 months ago
- Simple comparison framework for APIs☆329Updated 9 years ago
- ☆87Updated 8 years ago
- ISPC Texture Compressor☆469Updated last year
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆269Updated 6 months ago
- Intel's Software Occlusion Culling demo with my modifications☆248Updated 12 years ago
- A Vulkan implementation of real-time PBR renderer☆396Updated 8 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Updated 7 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆154Updated 2 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- Point Based Global Illumination☆197Updated 9 years ago