Unity-Technologies / HLSLcc
DirectX shader bytecode cross compiler
☆886Updated 9 months ago
Alternatives and similar repositories for HLSLcc:
Users that are interested in HLSLcc are comparing it to the libraries listed below
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆562Updated 6 months ago
- ☆472Updated 6 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,809Updated 2 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆607Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆716Updated 11 months ago
- ISPC Texture Compressor☆453Updated 7 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆637Updated 7 months ago
- cmftStudio - GUI counterpart for:☆1,283Updated 4 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆874Updated 11 months ago
- Animation Compression Library☆1,428Updated this week
- Light probe generation and BRDF authoring for physically based shading.☆795Updated 3 years ago
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,142Updated 3 weeks ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,754Updated 4 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆806Updated 2 years ago
- Advanced DXTc texture compression and transcoding library☆871Updated 2 years ago
- ☆848Updated 3 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆843Updated 4 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,435Updated 3 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,201Updated this week
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆451Updated last month
- Lightweight open source FBX importer☆1,213Updated 4 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,474Updated 2 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,020Updated 9 months ago
- ☆367Updated 10 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆404Updated 2 years ago
- GPU texture/buffer performance tester☆614Updated 4 years ago
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆961Updated last year
- DirectXMesh geometry processing library☆813Updated last week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆760Updated this week