DirectX shader bytecode cross compiler
☆914Jul 16, 2024Updated last year
Alternatives and similar repositories for HLSLcc
Users that are interested in HLSLcc are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆477Nov 22, 2018Updated 7 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,838Jan 13, 2023Updated 3 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆363Sep 7, 2019Updated 6 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,593Updated this week
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆572Oct 20, 2024Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,460Jun 18, 2026Updated last week
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆345Jan 10, 2019Updated 7 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆685Sep 2, 2025Updated 9 months ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,533Updated this week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆756May 10, 2024Updated 2 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,786May 14, 2020Updated 6 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,535Mar 24, 2023Updated 3 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,776May 28, 2026Updated last month
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Experimentation framework for probe-based lighting☆440Oct 8, 2025Updated 8 months ago
- RenderDoc is a stand-alone graphics debugging tool.☆10,820Updated this week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,031Jun 7, 2026Updated 3 weeks ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,158Jun 15, 2026Updated last week
- Animation Compression Library☆1,565Nov 26, 2025Updated 7 months ago
- Adaptive Screen Space Ambient Occlusion☆257Jan 3, 2023Updated 3 years ago
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆551Sep 18, 2021Updated 4 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆409Jan 3, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Light probe generation and BRDF authoring for physically based shading.☆827Aug 18, 2021Updated 4 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆651Jan 18, 2018Updated 8 years ago
- BRDF Explorer☆2,259Apr 21, 2023Updated 3 years ago
- Engineering specs for DirectX features.☆834Jun 17, 2026Updated last week
- Lightweight open source FBX importer☆1,325May 16, 2026Updated last month
- UVAtlas isochart texture atlas☆924Apr 22, 2026Updated 2 months ago
- GPU texture/buffer performance tester☆683Nov 19, 2020Updated 5 years ago
- ISPC Texture Compressor☆475Sep 23, 2024Updated last year
- The Arm ASTC Encoder, a compressor command line tool and codec library for the Adaptive Scalable Texture Compression image format.☆1,281Updated this week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆838Jan 26, 2023Updated 3 years ago
- HLSL Parser and GLSL code generator☆235Apr 11, 2014Updated 12 years ago
- DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps☆1,780Jun 12, 2026Updated 2 weeks ago
- MSAA and Temporal AA Sample☆346Mar 20, 2021Updated 5 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,122Jul 10, 2024Updated last year
- A task scheduling framework designed for the needs of game developers.☆459Jan 3, 2023Updated 3 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆695Nov 11, 2024Updated last year