Unity-Technologies / HLSLccLinks
DirectX shader bytecode cross compiler
☆895Updated last year
Alternatives and similar repositories for HLSLcc
Users that are interested in HLSLcc are comparing it to the libraries listed below
Sorting:
- ☆476Updated 6 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,829Updated 2 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆632Updated last year
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,212Updated 2 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆655Updated 2 months ago
- ISPC Texture Compressor☆467Updated last year
- Animation Compression Library☆1,487Updated last week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆946Updated 5 months ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆816Updated 2 years ago
- Advanced DXTc texture compression and transcoding library☆888Updated 5 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆738Updated last year
- Light probe generation and BRDF authoring for physically based shading.☆807Updated 4 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆407Updated 2 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,065Updated last year
- A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files☆611Updated 3 months ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆634Updated 7 years ago
- ☆375Updated 11 years ago
- cmftStudio - GUI counterpart for:☆1,309Updated 4 years ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,104Updated 7 months ago
- Cross-platform open-source command-line cubemap filtering tool.☆854Updated 4 years ago
- GPU texture/buffer performance tester☆655Updated 4 years ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆464Updated last week
- Advanced DXTc texture compression and transcoding library☆247Updated 4 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,770Updated 5 years ago
- ☆867Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,496Updated 2 years ago
- OpenGL sample for shader-based occlusion culling☆554Updated last year
- Texture processing tools with support for Direct3D 10 and 11 formats.☆602Updated 4 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆817Updated last year