HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
☆576Oct 20, 2024Updated 2 years ago
Alternatives and similar repositories for hlsl2glslfork
Users that are interested in hlsl2glslfork are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,790May 14, 2020Updated 6 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆347Jan 10, 2019Updated 7 years ago
- ☆476Nov 22, 2018Updated 7 years ago
- DirectX shader bytecode cross compiler☆920Jul 16, 2024Updated 2 years ago
- HLSL Parser and GLSL code generator☆235Apr 11, 2014Updated 12 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 7 years ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆286Dec 12, 2019Updated 6 years ago
- ☆380Jun 6, 2014Updated 12 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,835Jan 13, 2023Updated 3 years ago
- DFG LUT generator☆57Nov 7, 2017Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,601Updated this week
- Light probe generation and BRDF authoring for physically based shading.☆829Oct 19, 2026Updated last week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,680Updated this week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,539Oct 14, 2026Updated 2 weeks ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,546Mar 24, 2023Updated 3 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆656Jan 18, 2018Updated 8 years ago
- MSAA and Temporal AA Sample☆349Mar 20, 2021Updated 5 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆767May 10, 2024Updated 2 years ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,197Updated this week
- Experimentation framework for probe-based lighting☆443Oct 8, 2025Updated last year
- A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed. …☆501Sep 8, 2026Updated last month
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- MIT Licensed 3D Engine☆302Jun 20, 2016Updated 10 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆694Sep 7, 2026Updated last month
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 11 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆870Jan 6, 2021Updated 5 years ago
- C++ Game Engine (Under Construction!)☆452Apr 16, 2023Updated 3 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,141Jul 10, 2024Updated 2 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆364Sep 20, 2026Updated last month
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆249Jan 31, 2023Updated 3 years ago
- ☆481Oct 13, 2022Updated 4 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Quick test of GLSL shader loading speed☆17Dec 14, 2011Updated 14 years ago
- cmftStudio - GUI counterpart for:☆1,352Dec 10, 2020Updated 5 years ago
- Texture atlas generation tool☆501Apr 9, 2026Updated 6 months ago
- Source code repository for the Book GPU Pro 7☆287May 3, 2016Updated 10 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆413Jan 3, 2023Updated 3 years ago
- RenderDoc is a stand-alone graphics debugging tool.☆11,233Updated this week
- UVAtlas isochart texture atlas☆928Apr 22, 2026Updated 6 months ago