aras-p / hlsl2glslforkLinks
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
☆562Updated 7 months ago
Alternatives and similar repositories for hlsl2glslfork
Users that are interested in hlsl2glslfork are comparing it to the libraries listed below
Sorting:
- ☆472Updated 6 years ago
- DirectX shader bytecode cross compiler☆888Updated 10 months ago
- ISPC Texture Compressor☆456Updated 8 months ago
- Cross-platform open-source command-line cubemap filtering tool.☆846Updated 4 years ago
- Pyramid Shader Analyzer☆312Updated 6 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆340Updated 6 years ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆281Updated 5 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,756Updated 5 years ago
- A fast texture compressor for various formats☆248Updated 4 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆595Updated 4 years ago
- ☆369Updated 10 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆404Updated 2 years ago
- cmftStudio - GUI counterpart for:☆1,289Updated 4 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆718Updated last year
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆609Updated last year
- Light probe generation and BRDF authoring for physically based shading.☆797Updated 3 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆639Updated 7 months ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆639Updated 4 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆238Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- Advanced DXTc texture compression and transcoding library☆872Updated last week
- MSAA and Temporal AA Sample☆337Updated 4 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆886Updated last week
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- contains the source code accompanying the book GPU Zen.☆264Updated 7 years ago
- This is the software repository for the book GPU Pro 6.☆230Updated 9 years ago
- Optimized GPU noise functions and utilities☆369Updated 11 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆621Updated 7 years ago
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆545Updated 3 years ago