microsoft / ShaderConductorLinks
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
☆1,833Updated 3 years ago
Alternatives and similar repositories for ShaderConductor
Users that are interested in ShaderConductor are comparing it to the libraries listed below
Sorting:
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,355Updated last week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,488Updated 4 years ago
- DirectX shader bytecode cross compiler☆900Updated last year
- My personal Vulkan renderer☆1,832Updated last week
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,107Updated 9 months ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,098Updated last week
- Open source c++ skeletal animation library and toolset☆2,766Updated 3 weeks ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,777Updated 5 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,478Updated this week
- ☆872Updated 4 years ago
- Lightweight open source FBX importer☆1,290Updated 5 months ago
- Real-Time Rendering Framework☆3,077Updated last year
- Animation Compression Library☆1,507Updated 2 months ago
- cmftStudio - GUI counterpart for:☆1,321Updated 5 years ago
- Graphic Engine & Game Engine lists☆2,226Updated last month
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Updated 2 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,151Updated 5 months ago
- Easy to integrate Vulkan memory allocation library☆3,197Updated 2 months ago
- Code repository for Vulkan Cookbook by Packt☆883Updated 3 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,527Updated 3 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆637Updated last year
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,693Updated this week
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,244Updated last month
- A Vulkan renderer written from scratch on stream☆1,650Updated 3 weeks ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,073Updated last year
- DirectXMesh geometry processing library☆838Updated last week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆978Updated 8 months ago
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,312Updated 2 years ago
- A modern cross-platform low-level graphics library and rendering framework☆4,157Updated this week
- BRDF Explorer☆2,242Updated 2 years ago