James-Jones / HLSLCrossCompiler
☆472Updated 6 years ago
Alternatives and similar repositories for HLSLCrossCompiler:
Users that are interested in HLSLCrossCompiler are comparing it to the libraries listed below
- ISPC Texture Compressor☆452Updated 7 months ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆404Updated 2 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆561Updated 6 months ago
- DirectX shader bytecode cross compiler☆883Updated 9 months ago
- ☆367Updated 10 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆638Updated 6 months ago
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- Real-time BC6H compression on GPU☆348Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆714Updated 11 months ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- This is the software repository for the book GPU Pro 6.☆229Updated 9 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆358Updated 5 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆339Updated 6 years ago
- contains the source code accompanying the book GPU Zen.☆263Updated 7 years ago
- Pyramid Shader Analyzer☆312Updated 6 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 8 years ago
- A state-of-the-art software occlusion culling system☆271Updated 3 years ago
- Experimentation framework for probe-based lighting☆425Updated 11 months ago
- GPU-based Forward+ renderer☆516Updated 5 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Updated 6 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆870Updated 11 months ago
- GPU texture/buffer performance tester☆603Updated 4 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆404Updated 5 years ago
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆281Updated 5 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- AMD Triangle Order Optimization Tool.☆222Updated 4 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆622Updated 5 months ago