☆477Nov 22, 2018Updated 7 years ago
Alternatives and similar repositories for HLSLCrossCompiler
Users that are interested in HLSLCrossCompiler are comparing it to the libraries listed below
Sorting:
- DirectX shader bytecode cross compiler☆904Jul 16, 2024Updated last year
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆571Oct 20, 2024Updated last year
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,518Updated this week
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆345Jan 10, 2019Updated 7 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,391Mar 13, 2026Updated last week
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 6 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,832Jan 13, 2023Updated 3 years ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,474Mar 13, 2026Updated last week
- Light probe generation and BRDF authoring for physically based shading.☆819Aug 18, 2021Updated 4 years ago
- SlimShader is a Direct3D shader bytecode parser for .NET and C++☆174Sep 11, 2015Updated 10 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- HLSL Parser and GLSL code generator☆235Apr 11, 2014Updated 11 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,779May 14, 2020Updated 5 years ago
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 5 months ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆473Feb 19, 2026Updated last month
- ISPC Texture Compressor☆469Sep 23, 2024Updated last year
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 14 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- A Generic and Flexible Shader Cross Compiler Library/Tool☆33Jan 9, 2026Updated 2 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆747May 10, 2024Updated last year
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Apr 28, 2016Updated 9 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,519Mar 24, 2023Updated 2 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆667Sep 2, 2025Updated 6 months ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- Adaptive Screen Space Ambient Occlusion☆255Jan 3, 2023Updated 3 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆349Sep 26, 2024Updated last year
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,695Feb 27, 2026Updated 3 weeks ago
- ☆30Sep 1, 2016Updated 9 years ago
- ☆376Jun 6, 2014Updated 11 years ago
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 5 years ago
- Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.☆166Jan 18, 2018Updated 8 years ago
- A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed. …☆499Oct 20, 2018Updated 7 years ago
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,258Dec 30, 2025Updated 2 months ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆641Jan 18, 2018Updated 8 years ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,114Updated this week