Real-time indirect diffuse illuminaton using screen-space information for Unity.
☆317Oct 3, 2020Updated 5 years ago
Alternatives and similar repositories for SSRT
Users that are interested in SSRT are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Screen Space Global Illumination for Unity Universal Render Pipeline☆383Mar 11, 2020Updated 6 years ago
- ☆515Dec 12, 2023Updated 2 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆823Sep 20, 2022Updated 3 years ago
- A physically based screen space ambient occulsion post processing effect☆344Mar 12, 2019Updated 7 years ago
- Almost real-time Global Illumination for Unity.☆11Jul 6, 2021Updated 4 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Compute Stochastic Screen Space Reflections for unity post processing☆302Sep 27, 2024Updated last year
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆572Dec 25, 2020Updated 5 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆270Feb 23, 2026Updated 3 months ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,568Jul 20, 2018Updated 7 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆359Jul 17, 2021Updated 4 years ago
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆997May 12, 2026Updated 3 weeks ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆784Aug 5, 2019Updated 6 years ago
- ☆320Jan 17, 2023Updated 3 years ago
- Volumetric Fog for Unity☆805Jun 17, 2020Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆491May 16, 2022Updated 4 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆474Jan 23, 2019Updated 7 years ago
- Volumetric Lights for Unity☆2,108Aug 25, 2018Updated 7 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆197Apr 8, 2025Updated last year
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Feb 2, 2024Updated 2 years ago
- ☆158Apr 6, 2018Updated 8 years ago
- Volume cloud for Unity3D☆667Jul 29, 2020Updated 5 years ago
- Screen space multiple scattering for Unity.☆744Jul 30, 2025Updated 10 months ago
- Blueprint shading with depth peeling in Unity☆78Nov 21, 2019Updated 6 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆494Dec 11, 2022Updated 3 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Dec 2, 2018Updated 7 years ago
- A minimal atmospheric scattering implementation for Unity☆512Feb 27, 2021Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆323Feb 6, 2026Updated 4 months ago
- Forward Plus rendering system for Unity☆78Mar 10, 2018Updated 8 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆768Oct 1, 2020Updated 5 years ago
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,794Dec 3, 2019Updated 6 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆96Oct 19, 2018Updated 7 years ago
- ☆11Dec 30, 2017Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Ambient lighting probe sampling☆50May 19, 2020Updated 6 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆150Updated this week
- A PBD fluid in unity running on the GPU☆754Aug 30, 2022Updated 3 years ago
- Simple DXR powered PathTracer in Unity☆58Sep 13, 2019Updated 6 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆278Dec 6, 2021Updated 4 years ago
- Atmospheric Scattering for Unity☆683Jul 15, 2022Updated 3 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆165Oct 28, 2024Updated last year