phi-lira / SmartTextureLinks
Unity tool to pack texture channels into a single texture.
☆173Updated 4 years ago
Alternatives and similar repositories for SmartTexture
Users that are interested in SmartTexture are comparing it to the libraries listed below
Sorting:
- This is an Unity editor extension for generating shader code from template files.☆151Updated 3 years ago
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆137Updated 5 months ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 6 years ago
- Unity custom handles examples☆107Updated 4 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆245Updated 3 years ago
- Way to customize how reflection probes are baked in Unity☆77Updated 6 years ago
- ☆103Updated 4 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆107Updated 3 years ago
- A simple mesh decal component for Unity☆235Updated 4 years ago
- Collection of Unity shader copypastas and gotchas☆137Updated 3 years ago
- Example project for Unity 2020.1+ texture data access APIs☆151Updated 2 years ago
- Scripts useful when using LODs and lightmaps☆109Updated 4 years ago
- 🧱 An example of geometry shader in URP.☆108Updated 5 years ago
- Automatic Unity Light Probe Generation.☆174Updated 6 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆171Updated 6 months ago
- 📸🖼️ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆125Updated 4 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆98Updated 6 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆185Updated 6 years ago
- ☆79Updated 6 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆110Updated 2 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago
- GPU-based raycaster for Unity☆170Updated 2 years ago
- Geometry grass shader for Unity engine☆142Updated 4 years ago
- Unity Gradient Texture generator☆91Updated 11 months ago
- Full source-code for Amplify Color plugin for Unity☆168Updated last year
- Biplanar mapping shader for Unity☆107Updated 4 years ago
- Vertex animation with C# Job System and new Mesh API☆113Updated 5 years ago
- ComputeShader implementation trails for Unity☆146Updated last year