Fewes / VolumetricTracerLinks
A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
☆125Updated 6 years ago
Alternatives and similar repositories for VolumetricTracer
Users that are interested in VolumetricTracer are comparing it to the libraries listed below
Sorting:
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆112Updated 2 years ago
- Tree&Grass System for Unity URP.☆115Updated last year
- 🔮 An example of iridescence shader in URP.☆152Updated 5 years ago
- A work in progress solution for capsule shadows in Unity.☆126Updated last year
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆115Updated 2 years ago
- a tiny and flexible surface shader solution for Unity URP☆152Updated 5 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated 2 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 8 years ago
- Signed Distance Field Shadow in Unity☆136Updated 7 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆80Updated 4 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Updated 4 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 6 years ago
- A stylized sky shader (and material presets) for Unity.☆119Updated 2 years ago
- Baking run-time shaders into textures in Unity☆117Updated 6 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆113Updated 4 years ago
- Scripts useful when using LODs and lightmaps☆110Updated 4 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆83Updated 7 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆68Updated 2 years ago
- ☆74Updated 2 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆187Updated 2 years ago
- ■■Finished■■ Unity full pipeline multi light source lens flare rendering scheme based on atlas☆140Updated last month
- ☆101Updated 2 years ago