Fewes / VolumetricTracer
A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
☆120Updated 5 years ago
Alternatives and similar repositories for VolumetricTracer:
Users that are interested in VolumetricTracer are comparing it to the libraries listed below
- Tree&Grass System for Unity URP.☆114Updated last year
- 🔮 An example of iridescence shader in URP.☆148Updated 4 years ago
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- a tiny and flexible surface shader solution for Unity URP☆146Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆113Updated last year
- Per-object shadow implementation using Unity SRP.☆103Updated 3 years ago
- ☆89Updated 2 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆109Updated 2 years ago
- Runtime Virtual Texture for Unity URP.☆147Updated last year
- ☆69Updated 5 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆104Updated last year
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆174Updated last year
- Signed Distance Field Shadow in Unity☆134Updated 6 years ago
- ☆127Updated 4 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 6 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 3 years ago
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆108Updated last year
- A stylized sky shader (and material presets) for Unity.☆111Updated last year
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.☆27Updated 2 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- [ Unreal to Unity ] Exponential Height Fog☆28Updated 5 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆75Updated 2 years ago
- This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library t…☆103Updated last year
- Clearly Screen Space Reflection!☆78Updated 6 years ago