Fewes / VolumetricTracer
A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
☆121Updated 5 years ago
Alternatives and similar repositories for VolumetricTracer:
Users that are interested in VolumetricTracer are comparing it to the libraries listed below
- Shadow Volume for Static-Scene-Object of Unity☆165Updated 5 years ago
- 🔮 An example of iridescence shader in URP.☆150Updated 4 years ago
- a tiny and flexible surface shader solution for Unity URP☆150Updated 4 years ago
- Tree&Grass System for Unity URP.☆114Updated last year
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆110Updated 2 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- A work in progress solution for capsule shadows in Unity.☆115Updated last year
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆174Updated last year
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆183Updated last year
- ComputeShader implementation trails for Unity☆140Updated 7 months ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- Baking run-time shaders into textures in Unity☆110Updated 5 years ago
- Signed Distance Field Shadow in Unity☆134Updated 6 years ago
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago
- Unity tool to pack texture channels into a single texture.☆171Updated 4 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- Per-object shadow implementation using Unity SRP.☆108Updated 3 years ago
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆168Updated 5 months ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆75Updated 2 years ago
- ☆103Updated last month
- 🧱 An example of geometry shader in URP.☆107Updated 4 years ago
- Brunetons ocean in Unity☆130Updated 3 years ago
- A stylized sky shader (and material presets) for Unity.☆111Updated last year
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆138Updated last year
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆104Updated last year
- Runtime Virtual Texture for Unity URP.☆148Updated last year
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆79Updated 3 years ago
- ☆69Updated last year