Fewes / VolumetricTracer
A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
☆120Updated 5 years ago
Alternatives and similar repositories for VolumetricTracer:
Users that are interested in VolumetricTracer are comparing it to the libraries listed below
- 🔮 An example of iridescence shader in URP.☆145Updated 4 years ago
- a tiny and flexible surface shader solution for Unity URP☆145Updated 4 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- A work in progress solution for capsule shadows in Unity.☆108Updated last year
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆172Updated last year
- Tree&Grass System for Unity URP.☆114Updated last year
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆101Updated last year
- Per-object shadow implementation using Unity SRP.☆96Updated 3 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆137Updated 4 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆75Updated 2 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- Runtime Virtual Texture for Unity URP.☆144Updated last year
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆107Updated 2 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆103Updated 6 months ago
- Signed Distance Field Shadow in Unity☆133Updated 6 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆179Updated last year
- ☆127Updated 4 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆75Updated last year
- ☆68Updated last year
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.☆23Updated 2 years ago
- ☆87Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆81Updated this week
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆85Updated 4 years ago
- Temporal AA solution for Unity's Universal render pipeline☆59Updated 2 years ago
- ☆69Updated 5 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year