Gaxil / Unity-InteriorMappingLinks
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
☆430Updated 6 years ago
Alternatives and similar repositories for Unity-InteriorMapping
Users that are interested in Unity-InteriorMapping are comparing it to the libraries listed below
Sorting:
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆545Updated 4 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆367Updated 7 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆285Updated 10 months ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆509Updated 7 years ago
- Volumetric Fog for Unity☆796Updated 4 years ago
- Unity material and shader for applying clipped, dithered transparency☆314Updated 4 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆187Updated 6 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆296Updated 8 months ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- ☆249Updated 5 years ago
- Utility library for Unity☆302Updated 4 years ago
- Screen Space Ambient Obscurance image effect for Unity☆324Updated 7 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆373Updated 5 years ago
- Showing off the power of shader properties in Unity☆406Updated 5 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆310Updated 5 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆324Updated 3 years ago
- Procedural tree builder for Unity☆414Updated 2 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆534Updated last year
- Simple procedural motion with Unity Timeline.☆445Updated 2 months ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆254Updated 4 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- Kamakura Shaders☆353Updated 6 years ago
- Volumetric clouds in Unity☆205Updated 2 years ago
- A volumetric fog implementation in Unity.☆289Updated 4 years ago
- A small example of procedural modeling with compute shaders.☆286Updated 7 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago