Gaxil / Unity-InteriorMapping
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
☆429Updated 6 years ago
Alternatives and similar repositories for Unity-InteriorMapping:
Users that are interested in Unity-InteriorMapping are comparing it to the libraries listed below
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆538Updated 4 years ago
- Volumetric Fog for Unity☆787Updated 4 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆366Updated 7 years ago
- Utility library for Unity☆300Updated 4 years ago
- Skybox shader with volumetric clouds☆459Updated 7 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Kamakura Shaders☆351Updated 6 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆290Updated 5 months ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆509Updated 7 years ago
- Experimental implementation of contact shadows for Unity.☆283Updated 7 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆308Updated 5 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 6 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆318Updated 3 years ago
- Unity material and shader for applying clipped, dithered transparency☆307Updated 4 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆587Updated 5 years ago
- ☆246Updated 5 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated last year
- A minimal example of a custom render pipeline with the Retro3D shader.☆411Updated 5 years ago
- Unity 3D implementation of metaballs and marching cubes algorithm☆225Updated 8 years ago
- Showing off the power of shader properties in Unity☆407Updated 4 years ago
- A small example of procedural modeling with compute shaders.☆286Updated 7 years ago
- Contour line filter for Unity☆466Updated 6 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆251Updated 4 years ago
- Basic skybox extensions for Unity☆396Updated 7 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆283Updated 7 months ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Alloy physical shader framework for Unity.☆278Updated 6 years ago
- Community made extras for Amplify Shader Editor☆335Updated 4 years ago
- Cosine gradient generator for Unity☆391Updated 2 years ago