Gaxil / Unity-InteriorMapping
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
☆430Updated 6 years ago
Alternatives and similar repositories for Unity-InteriorMapping:
Users that are interested in Unity-InteriorMapping are comparing it to the libraries listed below
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆539Updated 4 years ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- Utility library for Unity☆301Updated 4 years ago
- Kamakura Shaders☆352Updated 6 years ago
- Volumetric Fog for Unity☆791Updated 4 years ago
- Unity material and shader for applying clipped, dithered transparency☆311Updated 4 years ago
- ☆246Updated 5 years ago
- Showing off the power of shader properties in Unity☆406Updated 4 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆309Updated 5 years ago
- Simple verlet integration simulator for Unity.☆270Updated 6 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆535Updated last year
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆254Updated 4 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆366Updated 7 years ago
- Community made extras for Amplify Shader Editor☆338Updated 5 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆187Updated 6 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆320Updated 3 years ago
- Screen Space Ambient Obscurance image effect for Unity☆325Updated 7 years ago
- Simple procedural motion with Unity Timeline.☆443Updated last month
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆591Updated 5 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- Basic skybox extensions for Unity☆397Updated 8 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆326Updated 5 years ago
- Alloy physical shader framework for Unity.☆279Updated 7 years ago
- A C# Editor Script that allows you to save a usable Mesh .asset file into your project.☆317Updated 7 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆294Updated 7 months ago
- A minimal example of a custom render pipeline with the Retro3D shader.☆412Updated 5 years ago