Gaxil / Unity-InteriorMappingLinks
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
☆432Updated 6 years ago
Alternatives and similar repositories for Unity-InteriorMapping
Users that are interested in Unity-InteriorMapping are comparing it to the libraries listed below
Sorting:
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆553Updated 4 years ago
- Skybox shader with volumetric clouds☆461Updated 8 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆461Updated 5 years ago
- Experimental implementation of contact shadows for Unity.☆286Updated 7 years ago
- (Unity) Cross-fading LOD shader example☆236Updated 7 years ago
- Unity material and shader for applying clipped, dithered transparency☆315Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆300Updated 10 months ago
- Volumetric Fog for Unity☆798Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆289Updated last year
- An example of a geometry shader with Unity's standard lighting model support.☆368Updated 7 years ago
- Screen Space Ambient Obscurance image effect for Unity☆325Updated 7 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆510Updated 7 years ago
- Showing off the power of shader properties in Unity☆407Updated 5 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆332Updated 4 years ago
- Alloy physical shader framework for Unity.☆279Updated 7 years ago
- Simple verlet integration simulator for Unity.☆280Updated 6 years ago
- Unity's standard shader with triplanar mapping☆323Updated 7 years ago
- A minimal example of a custom render pipeline with the Retro3D shader.☆413Updated 5 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆601Updated 6 years ago
- Utility library for Unity☆304Updated 4 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆375Updated 8 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆254Updated 4 years ago
- ☆250Updated 5 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆245Updated 7 years ago
- Kamakura Shaders☆353Updated 7 years ago
- Examples for extending the Unity LWRP☆241Updated 5 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆306Updated 5 years ago
- A volumetric fog implementation in Unity.☆290Updated 5 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆536Updated last year